A GUIDE TO VR & AR IN EDUCATION

June 30, 2018

In today’s digital world, finding new ways to engage students is ever more difficult. When home technologies such as mobile phones, tablets and games consoles are highly advanced, widely available and hugely popular with young children, finding educational engagement with technology in the classroom can be even harder, especially if the technology deployed there is less engaging than that of technology children use at home. Virtual, Augmented and Mixed Reality technology has been available for several years, but it is only recently, towards the end of 2016, that this technology has developed to a level that will now start to rapidly penetrate the consumer space.

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The eLearning Guild

The eLearning Guild is a world-wide community of practice for eLearning professionals: designers, developers, and managers. Our goal is to create a place where eLearning professionals can share their knowledge, expertise, and ideas to build a better industry—and better learning experiences—for everyone.

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Opportunity for all

whitePaper | March 30, 2022

This publication is licensed under the terms of the Open Government Licence v3.0 except where otherwise stated.

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THE BENEFITS OF HIGHER EDUCATION FOR INDIVIDUALS AND SOCIETY

whitePaper | January 14, 2020

As in previous editions, Education Pays 2019: The Benefits of Higher Education for Individuals and Society documents differences in the earnings and employment patterns of U.S. adults with different levels of education. It also compares health-related behaviors, reliance on public assistance programs, civic participation, and indicators of the well-being of the next generation. In addition to reporting median earnings by education level, this year’s report presents data on variation in earnings by different characteristics such as gender, race/ethnicity, occupation, college major, and sector.

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whitePaper | August 11, 2020

Gaggle's annual student safety report highlights key trends in harmful student behavior during the 2019–2020 school year. This report reveals the frequency of these behaviors among students nationwide so K-12 leaders are aware of these threats and can take steps to address them.

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Building Academic and SocialEmotional Skills Through Play

whitePaper | August 19, 2020

The disruption to our children’s lives from COVID-19 has been significant and has also accelerated changes to education models that may outlast the pandemic. Some schools will open with 100 percent remote instruction. Some will begin on campus fulltime and pivot if necessary. Others will try a blended approach spanning in-class and remote. One thing we know for certain is that children, their families, and educators are facing a host of pressing challenges in every sphere of life.

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Myths and Realities: An Examination of Course Evaluations in Higher Education

whitePaper | June 22, 2022

While the questions, scales, methods for administration and weights applied to student ratings of instruction may vary significantly from campus to campus, the political nature of course evaluations and concerns about student biases are fairly consistent.

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5 best practices for building skills academies

whitePaper | October 7, 2022

As we enter the era of and rapid digitization, organizations can no longer rely on adhoc training and one-time learning sessions to build the data literate workforce of the future.

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Spotlight

The eLearning Guild

The eLearning Guild is a world-wide community of practice for eLearning professionals: designers, developers, and managers. Our goal is to create a place where eLearning professionals can share their knowledge, expertise, and ideas to build a better industry—and better learning experiences—for everyone.

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