Velvel Grach Discusses New Potentials for Virtual Reality in Education

Tech reviewer Velvel Grach reviews electronics and other consumer products, applying his computer science degree and sharing industry insight to help consumers make more informed purchases. Keeping up with the growth of virtual reality, he discusses new potentials for VR headsets beyond consumerism in fields like education. Virtual reality headsets have become an international sensation after manufacturers behind products like the PlayStation VR and the Oculus Rift made them widely-available for consumer purchase. This, in turn, has funded the growing virtual and augmented reality industries and has broadened their application in professional environments. While the focus lately has been on gameplay and entertainment, VR headsets are proving to have powerful capabilities in mapping, problem-solving, education and more. “It didn’t take long for virtual reality to go from a futuristic dream to a mass-produced consumer product,” says Velvel Grach. “The tech is really taking off in the video game industry especially but continues to find new applications in many professional fields.”

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