The Impact of E-Learning Technologies on Student’s Motivation:Student Centered Interaction in Business Education

March 3, 2020

In the past two decades, the development of new information technology has brought significant changes in all areas of society. Accordingly, the rhythm of a contemporary life and the process of interaction with the outside world has been accelerated. The use of the Internet has allowed the creation and development of remote employment of people, providing them with access to information and educational resources throughout the world. These changes have inevitably affected education, as evidenced by the increasingly frequent use of teachers and students themselves to Internet resources, Internet services, various online educational programs and installed applications and other forms of distance learning

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PowerSchool Group LLC

PowerSchool is the #1 leading education technology platform for K-12, serving more than 32 million students, 66 million parents, and 100 million users in over 70 countries around the world. We provide the industry’s first Unified Classroom experience with best-in-class, secure, and compliant online solutions, including registration and school choice, student information systems, learning management and classroom collaboration, assessment, analytics, and special education management. We empower teachers and drive student growth through innovative digital classroom capabilities, and we engage families through real-time communications across any device.

OTHER WHITEPAPERS
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KEEP STUDENTS ON TRACK WITH DATABASE ACCESS

whitePaper | August 9, 2020

More than ever, school and district leaders are increasing their focus on two goals related to student success: closing the academic achievement gap and making sure all K–12 students are equipped with the skills they need to be successful in college and in today’s competitive workforce. The metric for evaluating the most successful schools in the United States has shifted from an exclusive focus on graduation rates to assessing academic and global skill competencies. Students who master the new competencies and are prepared to face an uncertain future in the global information economy and society represent the new standard of success. They are what is known as “future ready.”

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Impact Assessment STEM Engagement and Learning

whitePaper | January 22, 2020

This report has been prepared by PricewaterhouseCoopers Consulting (Australia) Pty Ltd (“PwC”) for Queensland Museum Foundation Trust (QMF) in accordance with and for the purpose of understanding the impact of World Science Festival Brisbane 2019 on STEM engagement and learning. The information, statements, statistics and commentary contained in this report (together the “Information”) have been prepared by PwC based on information received from QMF and surveys conducted at and/or shortly after WSBF 2019.

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3 Key Steps to Choosing Interventions that Meet ESSA Standards

whitePaper | August 13, 2020

Determining whether a product has the right kind of research to prove effectiveness is often a confusing process. ESSA now requires school districts to purchase intervention programs that have sufficient evidence to demonstrate that they improve student outcomes. Choosing a program with research-based effectiveness increases the likelihood that it will improve student achievement. Understanding ESSA’s tiers of evidence standards and knowing what to look for will help districts make informed choices about an intervention program’s potential effectiveness.

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A Holistic Guide to Approaching AI Fairness Education in Organizations

whitePaper | September 29, 2021

The report can be used by diverse organizations to guide them in educating teams about their role in advancing AI fairness.

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Remote Learning With Minecraft: Education Edition

whitePaper | March 10, 2020

We have compiled this set of resources to support remote learning using Minecraft: Education Edition, including a guide to getting started with Minecraft, STEM curriculum and project-based learning activities so educators can use the platform to deliver assignments and keep students engaged, even if they can’t play and learn together in the same room. Minecraft: Education Edition is a game-based learning platform that builds STEM skills, unleashes creativity and engages students in collaboration and problem-solving.

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Empowering future-ready students

whitePaper | December 19, 2019

Microsoft’s mission to empower every student on the planet to achieve more is a commitment to do more to support students, and educators from K-Career to be ready to innovate and create in an increasingly digital world. Our focus extends to ensure we not only grow the number of students equipped with technology skills, but also do more to grow student diversity and fuel careers in technology.

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Spotlight

PowerSchool Group LLC

PowerSchool is the #1 leading education technology platform for K-12, serving more than 32 million students, 66 million parents, and 100 million users in over 70 countries around the world. We provide the industry’s first Unified Classroom experience with best-in-class, secure, and compliant online solutions, including registration and school choice, student information systems, learning management and classroom collaboration, assessment, analytics, and special education management. We empower teachers and drive student growth through innovative digital classroom capabilities, and we engage families through real-time communications across any device.

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