EDUCATION TECHNOLOGY, ONLINE EDUCATION

A Human-Centered Vision for Quality Virtual Learning

August 1, 2022

A Human-Centered Vision for Quality Virtual Learning
Count educators, students and their families among those who struggled over the last two years, as K-12 schools became the epicenter of turmoil in local communities. Districts faced more scrutiny than ever — with the media tracking remote learning and safety measures as closely as rising COVID-19 cases and with parents gaining a daily window into what their students were (or weren’t) learning. Districts also dealt with the operational and instructional hurdles of “emergency room-to-Zoom” and keeping staff and students healthy, two challenges they had never faced before

Spotlight

Simformer

SIMFORMER is based on an internally developed multi-user business ecosystem Simformer Business Simulation (SBS). It is one of the largest business simulations in the world that simulates typical business processes, functions, as well as macro factors. To date, there are approximately 1.5 million registered users worldwide. SIMFORMER’s customer care, marketing, ICT, and business development teams are located in Mount Kisco, New York, Vilnius, Lithuania, and Moscow, Russia.

OTHER WHITEPAPERS
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Protecting Students and Their Privacy

whitePaper | August 24, 2022

Even before the COVID-19 pandemic sent schools online, the growing presence of technology in classrooms has moved student safety and privacy topics to the forefront of conversations in districts across the country. Access to devices and the internet has created countless opportunities for enhancing learning, creating efficiencies for educators, and multiplying resources available to school communities — but the internet is a vast and varied place. The need for online safety is especially clear when considering the U.S. Surgeon General’s advisory highlighting the urgency of the nation’s youth mental health crisis.

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Remote Learning With Minecraft: Education Edition

whitePaper | March 10, 2020

We have compiled this set of resources to support remote learning using Minecraft: Education Edition, including a guide to getting started with Minecraft, STEM curriculum and project-based learning activities so educators can use the platform to deliver assignments and keep students engaged, even if they can’t play and learn together in the same room. Minecraft: Education Edition is a game-based learning platform that builds STEM skills, unleashes creativity and engages students in collaboration and problem-solving.

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THE 4 PILLARS OF EFFECTIVE ONLINE PD

whitePaper | August 20, 2020

Schools face an array of challenges and opportunities, especially considering the diverse needs of students and educators. To meet those opportunities, more administrators are looking for ways to personalize professional development (PD) and support teachers in a lasting, meaningful way. There are four distinct attributes that ensure PD efforts are as successful as possible: the professional learning is personalized, job embedded, both ongoing and sustainable, and tied to evaluations.

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The Substitute Teacher Gap: Recruitment and Retention Challenges in the Age of Covid-19

whitePaper | July 29, 2020

An increase in teacher absences and the need to fill more positions than ever before have created a new set of challenges in the world of substitute teacher recruitment and retention. In December of 2019 and January of 2020, the EdWeek Research Center explored these challenges with a nationally representative, online survey of more than 2,000 principals, district leaders, and school board members. Survey results suggest that the challenge is big and getting bigger: Districts are currently able to fill just 54 percent of the approximately 250,000 teacher absences each day, the survey found.

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Empowering World Language Instructors in the Shift to Blended Learning

whitePaper | July 30, 2020

In October 2013, Getting Smart partnered with Rosetta Stone to release a report called “The Next Generation of World Language Learning.” The goal of the report was to create a vision for world language learning that acknowledged its role in global competency and to frame the vision inside broader shifts to personalized learning and blended instruction. Pointing to the potential of educational technology, we advocated for accessible, high-quality world language instruction for all students—from elementary through high school.

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How ed-tech can help leapfrog progress in education

whitePaper | November 22, 2019

From within formal classrooms to educational games after school, technology is widely used in teaching and learning around the world. When used appropriately, technology has the power to support teachers and engage students, providing tools to create and evaluate tasks previously considered out of reach. At the Center for Universal Education (CUE) at the Brookings Institution, we are studying innovations that can rapidly improve education progress, including innovations that use education technology.

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Spotlight

Simformer

SIMFORMER is based on an internally developed multi-user business ecosystem Simformer Business Simulation (SBS). It is one of the largest business simulations in the world that simulates typical business processes, functions, as well as macro factors. To date, there are approximately 1.5 million registered users worldwide. SIMFORMER’s customer care, marketing, ICT, and business development teams are located in Mount Kisco, New York, Vilnius, Lithuania, and Moscow, Russia.

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