Virtual reality in education: a tool for learning in the experience age

June 20, 2018

We are now in the Experience Age – where 92% of teens are online daily, playing games, livestreaming memorable experiences, sharing ephemeral moments on Snapchat, or posting pictures of exciting daily occurrences on Instagram (Wadhera, 2016). Both informal and formal learning, as a result, have shifted again: from an Industrial Revolution model of education, where a teacher transmitted information to students via a ‘one size fits all’ mentality; to an Information Age model, in which access to and accumulation of information was the highest priority.

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SOWISO

Founded in 2010, SOWISO provides an interactive, personalized and adaptive e-learning technology for mathematics and other exact sciences. Immediate personalized feedback is given while students are solving exercises. It not only identifies a mistake is made, but also knows what the mistake is. Adaptivity's role is improving how every learner experiences the course. The platform adapts the learning path of each individual student depending on their knowledge level. Homework and tests are automatically checked and graded.

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Spotlight

SOWISO

Founded in 2010, SOWISO provides an interactive, personalized and adaptive e-learning technology for mathematics and other exact sciences. Immediate personalized feedback is given while students are solving exercises. It not only identifies a mistake is made, but also knows what the mistake is. Adaptivity's role is improving how every learner experiences the course. The platform adapts the learning path of each individual student depending on their knowledge level. Homework and tests are automatically checked and graded.

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