With AKA's Academy Mode Functions, Pepper to Serve as an English Teaching Assistant in Classes

PR Newswire | July 15, 2020

AKA, an artificial intelligence development company, announced a function called "Academy Mode", developed for Pepper to serve in the classroom despite the current situation of COVID-19. Academy Mode is designed specifically for the Softbank Robotics Humanoid robot, Pepper, to fit classroom settings and will be released in Korea, Japan, and China's market first. Since entering Japan's market in 2015, AKA has been working together continuously with Softbank Robotics Japan. In May 2019, AKA became an official reseller of Softbank Robotics China for the Pepper robot. Since then, AKA has been actively developing different functions for Pepper to work better in the English education environment. Current functions include Muse AI free chat, Muse Learner's Chat, and Academy Mode. While the first two are essential for Pepper to converse freely in different topics, the third one enables Pepper to actively engage in classroom interactions and be used as a teaching assistant.

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E-learning courses need to be learner-centric to ensure they engage the learner. There are many ways to do this. First, learning designers need to understand training requirements and the knowledge gaps in learners.Setting the right learning objectives is crucial because this will help learners know what they can expect from the course. This helps learning designers design assessments based on these objectives. To make the course appealing to learners, instructional designers will have to pay attention to the learner profile and the learning objectives to decide on the right instructional strategies and select the media elements for the course.


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CONTINUING EDUCATION

OTIS for Educators Wins Tech & Learning Best of Show Award at ISTELive 22

Tequipment, Inc. | July 06, 2022

Teq is proud to announce that its online professional development platform, OTIS for Educators , has won a Tech & Learning Best of Show Award at ISTELive 22. Tech & Learning's Best of Show Awards celebrate the products and businesses that are transforming education in schools around the world. Tech & Learning’s panel of judges awarded the products and solutions to exhibitors at ISTELive 22 Live who show the greatest promise to the industry, according to the U.S.'s most tech-savvy and knowledgeable educators. “It was great to be back in person at ISTELive22 and see so many examples of innovation on the exhibit hall floor. “Our judges chose the following winners as examples of excellence in terms of value, quality, ease of use, and versatility. Congratulations to our winners!” Christine Weiser, content director for Tech & Learning “PD was very top-of-mind for everyone we met with at ISTE,” said Chrissy Rebert, VP of Global Instructional Solutions at Teq. “I’m happy that OTIS for Educators provides such a comprehensive PD solution and this award validates the work our team is doing towards facilitating the effective use of technology in instruction.” Schools subscribing to OTIS for Educators have access to hundreds of PD courses on a wide range of edtech topics, as well as access to weekly live PD broadcasts and direct access to Teq’s team of technology and curriculum specialists. Over 500,000 PD sessions have been completed online through OTIS for Educators. About Tequipment, Inc. At Teq it’s all about learning. With our unique blend of emerging educational technologies, STEM solutions, and dynamic professional development, we are committed to supporting and enriching the classroom environment.

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EDUCATION TECHNOLOGY

Level Access Launches Accessibility Education Platform to Deliver Self-Sufficient Compliance to Businesses

Level Access | May 25, 2022

Level Access, the global leader in digital accessibility, today announced the launch of its all-new learning platform, Access Academy. The Access Academy platform serves to help organizations improve accessibility processes without disrupting product roadmaps. Users learn the skills they need, in a non-disruptive manner, to solve their real-world accessibility problems. The integrated training platform includes advanced features like weekly live training sessions, role-based learning paths, and tailored learning. Level Access emphasizes the importance and advantage of creating and expanding equitable digital experiences from the inside out. Access Academy is positioned to be the industry's most engaging platform to deliver digital accessibility training with demonstrable learning retention to organizations and businesses. The platform also seamlessly integrates with accessibility auditing and monitoring tools, empowering teams of all sizes to address shortcomings while building the knowledge and skills required to create truly inclusive experiences. "Our mission is to support the accessibility initiatives of organizations and ultimately create a world where digital systems can be made readily accessible to users with disabilities, Level Access guides organizations to attain compliance while bolstering equity. Accessibility is complicated and can be difficult to learn and apply to practice. Access Academy makes accessibility topics approachable, using proven training and learning practices to ensure retention and applicability to users' day-to-day jobs. With Access Academy, businesses can become self-sufficient, achieving mastery of their own digital accessibility efforts. We are thrilled for the launch of our new training offering and what it means for creating all-inclusive digital experiences." -Tim Springer, CEO of Level Access. From the initial steps of web and mobile app development, the guided planning and self-paced training courses available across Access Academy will help all members of an organization, from designers and developers to product owners and marketing professionals, organically identify what aspects of their digital interface need immediate attention, create a training roadmap, and inevitably develop a workforce confident in their knowledge and skills. Access Academy provides comprehensive training tools and programs that empower accessibility experts, product owners, and development leads in organizations of all sizes to improve accessibility processes and meet compliance, including: Self-paced training courses covering a broad range of topics, including laws and regulations, mobile accessibility, testing tools, and assistive technologies. Guided planning and development of your training road map to build the most impactful training program for your organization's credentials and certifications. Role-based learning paths for all members of an organization, from product managers and developers to designers and marketers. Microlearning modules present key concepts as bite-sized content that keeps learners engaged and reinforces training from full-length courses. Tailored learning credits that can be purchased in advance and redeemed to customize your training and meet your organization's needs. Weekly live training and Q&A opportunities on a broad range of accessibility topics. Opportunity to avail of tailored live training sessions for your organization. Reporting and alerts provide insight into how individuals and teams are progressing in their skill development. Review program performance, gather feedback, optimize, and automatically alert users of completion. Badges and certification for LinkedIn profiles and certification exams for professional development. About Level Access Level Access provides industry-leading and award-winning digital accessibility solutions to over 2,000 corporations, government agencies, and educational institutions. Level Access's mission is to achieve digital equality for all users by ensuring technology is accessible to people with disabilities and the growing aging population. Founded in 1997, Level Access has an unparalleled history in helping customers achieve and maintain compliance with the full scope of accessible technology regulations and standards including the ADA, WCAG, CVAA, AODA, EN 301 549, and Section 508. Delivered through a comprehensive suite of software, consulting services, and training solutions, the company's solutions ensure customer's web, desktop, mobile, and electronic document systems are accessible to everyone. Level Access is endorsed by the American Banking Association, named a White House "Champion of Change" in 2014, and multi-year repeat winners on the Inc. 5000 list of fast-growing companies.

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EDUCATION TECHNOLOGY

Altium, IPC Education Foundation, and Arduino Announce Student Electronics Design Competition

Altium. | August 19, 2022

Altium LLC, the leading printed circuit board (PCB) design software company, is partnering with the IPC Education Foundation (IPCEF) and Arduino to launch the second annual student electronics design challenge. This competition aims to engage, educate, and enhance PCB design capabilities while developing STEM solutions to environmental challenges. The electronics design challenge is an excellent opportunity for students to showcase their talents and gain real-world experience. The Innovation for Environmental Change 2022 International Student Design Competition (#PCBeTheChange) engages student teams to help address common environmental concerns using Altium’s educational tools with Arduino hardware. Over 17 countries submitted entries to last year's competition, which addressed various local environmental issues, including city traffic, shoreline erosion, bushfire detection, honey bee endangerment, and more. Teams will use Altium Upverter Modular PCB design software and the Arduino Portenta H7 to create prototype designs that will improve the environment in each team's respective local area. The teams will be challenged to tackle one or more environmental concerns, such as air pollution, water quality, and solar energy capture. As Yu Hu, head of Arduino Education, elaborates, “At Arduino, we believe that it is very crucial to empower the scientists and engineers of the future to address the common challenges of our time by using technology for the benefit of many. Last year’s entries showed an amazing combination of ingenuity, curiosity, and technical skills in their designs, and we’re excited to see what new and innovative STEM solutions the teams will submit this year.” Participating teams will enter the design challenge while harnessing Altium Upverter Education and the Upverter Modular tool. Altium features multiple educational initiatives designed to support high school STEM teachers and students, along with programs to support college students and industry professionals. “It was fascinating to see 87 teams from around the world participate, leveraging the printed circuit board design knowledge they had learned from Altium’s Upverter Education, to address important environmental issues. We are excited to see more unique designs from this year’s contestants and are honored to again have the opportunity to provide the curriculum and tools students need for the contest. Rea Callender, vice president of education at Altium. Winning teams will be eligible to win cash prizes for each category: high school and college: $1500 (1st prize), $750 (2nd prize) and $500 (3rd prize), free access to IPC APEX EXPO in San Diego, California from January 24-26, 2023. Designs will be displayed at the IPC Design Booth; awards will be presented at the IPC APEX EXPO STEM Outreach Event. Charlene Gunter, senior director of IPCEF shares, “We believe that opportunities and experiences like this will allow students to gain awareness and access to the electronics manufacturing industry and in turn help them reach their career goals. This collaboration with Altium, Upverter Education, and Arduino showcases our mutual goals of engaging and educating students in PCB design, and we look forward to seeing the creativity and solutions the teams will create this year.”Open registration for the design challenge is available now via Upverter Education and runs through Monday, October 3. Teams must submit their designs online by Friday, November 18. Competition winners will be announced on Wednesday, December 14, followed by virtual presentations for the first place and runner-up entrants. About Altium Altium, LLC (ASX:ALU) is a global software company headquartered in San Diego, California, accelerating the pace of innovation through electronics. For over 30 years, Altium has been delivering software that maximizes the productivity of PCB designers and electrical engineers. From individual inventors to multinational corporations, more PCB designers and engineers choose Altium software to design and realize electronics-based products. About Upverter Education Upverter Education, launched by Altium in September 2020, is addressing an important societal need by empowering STEM educators teaching engineering, electronics design, and robotics with free essential tools and classroom resources. The program has been honored with multiple awards, including the EdTech Breakthrough Award, for Best Engineering Learning Solution and the Gold STEVIE® American Business Award, further validating Altium’s innovative approach to supporting STEM education. About IPC Education Foundation (IPCEF) The IPC Education Foundation creates awareness of the careers the electronics manufacturing industry has to offer students in high school and college by providing them with opportunities to access people, courses, and knowledge through key programs: 1) The IPC Student Chapter program provides scholarships, industry-standard education, industry connections, and access to hands-on competitions, especially with the support of industry experts and professionals; 2) IPC Video Subscription Libraries provide access to industry-relevant content to students in high school and college, and 3) a variety of engagement initiatives like in-person/virtual events, webinars, and classroom activities. About Arduino Arduino is the leading open-source hardware and software company in the world. Born to provide an easy-to-use platform for anyone making interactive projects, Arduino has reached a growing community and adapted to new needs and challenges, branching out into products for IoT, wearables, 3D printing, and embedded environments. As of today, the Arduino community included approximately 30 million active users.

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EDUCATION TECHNOLOGY

Boxlight Announces Launch of New Website

Boxlight Corporation | June 27, 2022

Boxlight Corporation (Nasdaq: BOXL), a leading provider of interactive technology, digital signage, classroom audio, and services, announces the launch of their redesigned website to better serve partners, customers, and investors. The redesigned website will offer visitors improved navigation and functionality, a user-friendly experience, and differentiate the Boxlight solutions, including those from Clevertouch Technologies®, Mimio®, and FrontRow™. It will also give better access to resources such as EOS Education Professional Development, the Virtual Classroom, digital guides, free training, and webinars. Visitors to the new site can expect: Smooth user experience that guides them through our solutions for education, enterprise, retail, higher education, and house of worship Comprehensive information about and from our Boxlight brands - Mimio, Clevertouch Technologies, FrontRow, EOS Education Regular success stories from customers about how our solutions have benefited their organizations Updated news and information for Partners and Investors “We are excited to share an updated Boxlight website to reflect the full breadth of our technology solutions and services across all brands. It has been an eighteen-month journey with a team of marketing, product, development, sales, and analytics teams to bring together a vision of all our brands and solutions with our customers, partners, and investors in mind. This will be an ever-changing project to keep up with the demand of our users and our always-evolving product offerings. We welcome feedback to ensure it meets visitors' needs,” - Sunshine Nance, Sr. Vice President Marketing & Communications. Along with the recent announcement of the new MimioPro 4 interactive display from Mimio, the new IMPACT Max and CleverStore 3.0 upgrade from Clevertouch, and Campus Communication systems from FrontRow, the company continues to provide innovative technology and solutions to appeal to a broader market. The strength of solutions available for all markets, including those from brands Clevertouch Technologies and FrontRow, is being recognized and the Company was recently named Overall EdTech Company of the Year by EdTech Breakthrough. To showcase why we are a standout in the market, our Company and brands will be at ISTELive in New Orleans, LA, June 26-29 - Boxlight (booth #1122), Clevertouch (booth #330), and FrontRow (booth #2824). ISTELive attendees will be able to explore the various solutions including, but not limited to, the MimioPro 4 and MimioSTEM product suite, the IMPACT Max from Clevertouch, Campus Communication and Lyrik portable audio system from FrontRow. The new Boxlight website will help the company continue to drive towards its goal of becoming a leading provider of interactive technology solutions and services around the world. To explore the newly redesigned website, please visit Boxlight. About Boxlight Corporation Boxlight Corporation (Nasdaq: BOXL) (“Boxlight”) is a leading provider of interactive technology solutions under its award-winning brands Clevertouch®, FrontRow™ and Mimio®. The company aims to improve engagement and communication in diverse business and education environments. Boxlight develops, sells, and services its integrated solution suite including interactive displays, collaboration software, audio solutions, supporting accessories and professional services.

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E-learning courses need to be learner-centric to ensure they engage the learner. There are many ways to do this. First, learning designers need to understand training requirements and the knowledge gaps in learners.Setting the right learning objectives is crucial because this will help learners know what they can expect from the course. This helps learning designers design assessments based on these objectives. To make the course appealing to learners, instructional designers will have to pay attention to the learner profile and the learning objectives to decide on the right instructional strategies and select the media elements for the course.

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