Teach STEM using laughter, creative techniques

educationdive | May 01, 2019

A study by the Society for Industrial and Applied Mathematics (SIAM) of 1,100 high school students found 60% want teachers to be more creative when teaching science, technology, engineering and mathematics (STEM) courses, according to eSchoolNews. How can educators do that? Around 32% of the survey respondents suggested using humor, either through videos or projects. Meanwhile, 49% of the 11th- and 12th-graders surveyed said teachers should make STEM relatable to their lives, and 35% said classrooms should be equipped with more technology.The students also said the federal government should boost STEM by adding more competitions and projects; supplying more resources and technology to schools; increasing the number of STEM awards and scholarships; and funding more after-school STEM clubs. Finding a way to tie real-world stories to a lecture can help engage students in any subject. Making them laugh in the process? Well, the SIAM researchers say that’s even better.A 2017 study, “Humor, laughter, learning and health!” published by the American Physiological Society, concurred with that thought, even encouraging educators to fold humor into classroom activities. The report noted that teaching is much more than imparting knowledge. To pass on information, in the best possible way, educators are try to connect to students — but also help them retain this information so they can build on it and move forward in their education.

Spotlight

There are many myths and misconceptions floating around about virtual education. In fact, quality virtual schools can provide an alternative solution for students that is just as rigorous and valuable as a traditional high school experience. Learning is no longer confined to the four walls of a classroom, but rather can happen anytime, anywhere.

Spotlight

There are many myths and misconceptions floating around about virtual education. In fact, quality virtual schools can provide an alternative solution for students that is just as rigorous and valuable as a traditional high school experience. Learning is no longer confined to the four walls of a classroom, but rather can happen anytime, anywhere.

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EDUCATION TECHNOLOGY

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Carnegie Learning | November 02, 2021

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Learning Pool acquires True Office Learning to bring adaptive learning to the Learning Experience Platform

Learning Pool | January 07, 2022

Learning Pool, the U.K. based leader in learning technology, today announced the acquisition of True Office Learning, the award-winning adaptive compliance technology firm based in New York City. True Office Learning is the creator of award-winning adaptive eLearning and behavioral intelligence technology that measurably improves performance in organizations around the world. Specializing in predictive insight and targeted remediation, True Office Learning has become the go-to disruptor in compliance helping a wide range of Fortune 100 clients like Pfizer, Mondelez and Cargill create award winning programs that proactively manage risk and drive better business outcomes. True Office Learning's adaptive compliance learning, produced by in-house specialists to US Department of Justice standards, has been deployed to more than 17 million users in 65 languages. Saving clients hundreds of millions of hours in seat time by adapting learning to individual needs and providing previously unattainable insights, True Office Learning increases the efficiency of learning programs by 30-50% while ensuring users are prepared to make effective decisions in navigating critical risks and legislative requirements. Speaking about the acquisition, Learning Pool CEO Ben Betts said, "True Office Learning represents a significant step in our journey to create extraordinary outcomes for companies who invest in learning. The True Office Learning team has developed the most trusted and innovative offering in the compliance space today and we couldn't be more excited about bringing the technology and team into our Stream Learning Suite." "True Office Learning has changed the way compliance teams think about training and data in just a few short years, since spinning out from the New York Stock Exchange. Having accelerated the adoption of our adaptive, insights-focused technologies to serve more than 300 leading organizations, we have shifted compliance training from "check the box" to measurable, personalized experiences that yield actionable intelligence on the learners. The opportunity to combine our solutions with Learning Pool's LXP technology, Stream, represents a significant leap forward for our combined customers. We are excited to take our shared passion for innovation, customer centricity and delivering extraordinary outcomes forward to build the future of enterprise learning." Neha Gupta, True Office Learning CEO Ben Betts added "Most large companies rely on legacy LMS platforms to deliver the nuts and bolts of learning, significantly limiting what they can measure, personalize and automate within eLearning experiences. But together, Learning Pool and True Office Learning will be able to demonstrate the advantages of delivering compliance learning through an LXP to meet critical business needs today, whilst also preparing the workforce for tomorrow. In the past two years, the way we work and learn has changed dramatically, and our aim is to lead the way in reshaping the new workplace learning landscape." As companies turn increasingly towards Learning Experience Platforms and the use of Artificial Intelligence in their learning solutions, the need for actionable, smart data to underpin personalised learning is becoming clear. Mark Lynch, Chief Product Officer at Learning Pool, said "True Office Learning has found a way to develop an action-orientated compliance solution that yields great data for clients while optimizing seat-time. The behavioural insights that a company can use to measure and manage risk through True Office Learning's solutions can also be used behind the scenes to tailor and personalise the learning experience for others. Learning Pool has put data at the heart of our strategy for years, True Office Learning builds upon this platform to give us an unrivalled base from which to innovate and continue to deliver meaningful results by using AI and increasingly advanced machine learning techniques". True Office Learning is the fifth acquisition by Learning Pool in as many years and adds significant capacity and capability to the Group's North American business. About Learning Pool Learning Pool empowers workplaces to deliver extraordinary learning outcomes with its comprehensive suite of innovative technologies. Supporting the evolving ambition of more than 1,100 businesses investing in learning experiences for over 5 million global learners, Learning Pool's suite provides everything needed to build, manage, and deliver workplace learning. The company offers an unparalleled customer experience, delivered by more than 300 expert colleagues based in the UK and USA, working to bring each customer's unique vision for learning and development to life. In the last year, it has featured on 14 eLearning Industry lists for excellence in its field and achieved a double-award win at the 2021 Brandon Hall Excellence Awards, including Gold for Technology Innovation, and double Gold in the Stevie Awards for Outstanding Customer Service. Recognised as a Strategic Leader in the Fosway 9-Grid for Digital Learning, wherever you find ambitious workplaces investing in their people, you'll find Learning Pool. 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Kahoot! Integrates with Zoom to Provide Engagement in Video Conferencing and Virtual Learning

Kahoot! | July 22, 2021

Kahoot!, the global learning platform company, announced today that it is partnering with Zoom Video Communications, Inc. to introduce Kahoot! app for Zoom, enabling Zoom meeting attendees to easily access, host, and play Kahoot! learning content directly inside Zoom Meetings. The engagement has proved to be critical to successful learning, collaboration, and connection as the world has increased the use of video communications in work and social settings. The Kahoot! app for Zoom will make it simpler than ever for corporate leaders to engage and inspire their team members with Kahootengaging, !'s game-based learning experiences at a time when many businesses are staying virtual or planning for a hybrid model. Users can access, host, and play Kahoot! games and learning content with other Zoom Meeting participants without ever leaving the Zoom Meeting or requiring a second device using the Kahoot! app for Zoom. In meetings, presentations, and virtual events, corporate leaders can energize their teams. Use every video call to its full potential. Hosts can use Kahoot! app for Zoom to use the power of friendly rivalry and play to engage all participants. Users can conduct knowledge and feedback checks with workers, use word clouds to encourage innovative thinking, and use polls, open-ended questions, and other tools to empower participants' voices. With the brainstorm function, companies can crowdsource ideas and take collaboration to the next level. Meeting hosts will get immediate access to data and reporting from their Kahoot! experience, allowing them to respond in real-time to audience engagement with the content. Hosts can also distribute the Kahoot! games to all participants as self-paced tasks for those who weren't able to attend live, extending attendees' engagement and improving learning retention. About Kahoot! Kahoot! is on a mission to change the way people learn. We aim to enable everyone to reach their maximum learning potential, including children, students, and employees. Our learning platform makes it simple for anybody, whether an individual or a company, to develop, share, and play engaging learning games. Kahoot! was founded in 2013 to become the world's most popular learning platform. In the past year, 300 million games have been played on Kahoot! platform, with 1.8 billion players from over 200 nations participating. In addition to the award-winning DragonBox math learning apps, the Poio learn to read app, the Drops language learning apps, the Actimo and Motimate employee engagement and corporate platforms, and Whiteboard.fi, the online whiteboard tool for all educators, teachers, and classrooms, the Kahoot! the family also includes the award-winning DragonBox math learning apps, the Poio learn to read app, the Drops language learning apps, the Actimo and Motimate employee engagement and corporate The Kahoot! Group has offices in the United States, the United Kingdom, France, Finland, Estonia, Denmark, and Spain.

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