Stride, Inc. | February 18, 2022
The ongoing pandemic has taught educators everywhere a powerful lesson – the need for flexibility and adaptability to include online or hybrid learning. With more than 20 years of experience in the virtual learning space, Stride, Inc. has much insight to offer during their Promising Practices Conference Series, six online events designed to provide budget-friendly, student-centered professional development for any present and future educator across the globe.
According to MDR Education’s EdNET Insights, it is estimated that 74% of teachers in the United States spend about $250 per year, out-of-pocket, for their own professional development. With traditional teaching workshops and conferences ranging from a few hundred dollars to a few thousand, Stride’s Promising Practices Conference Series is filling a need for affordable and convenient professional development options at no cost for the first event and $1.99 per person for each of the following five events.
“As students become more digitally fluent there is a tremendous opportunity for schools to invest in their teachers’ ability to meet them where they are in order to ensure learning gains. We are excited to extend our decades of expertise in online teaching and learning to educators around the world for the benefit of every student, in a way that is highly accessible and welcoming to educators of all backgrounds.”
Niyoka McCoy, Chief Academic Officer at Stride
Since 2000, Stride has transformed teaching and learning experiences by providing innovative, high-quality, tech-enabled education solutions, curriculum, and programs, training thousands of educators to bring quality hands-on and online curriculum to more than two million students worldwide.
About Stride, Inc.
At Stride, Inc., we are reimagining learning—where learning is lifelong, deeply personal, and prepares learners for tomorrow. The company has transformed millions of people’s teaching and learning experiences by providing innovative, high-quality, tech-enabled education solutions, curriculum, and programs directly to students, schools, the military, and enterprises in primary, secondary, and postsecondary settings. Stride is a premier provider of K-12 education for students, schools, and districts, including career learning services through middle and high school curriculum. For adult learners, Stride delivers professional skills training in healthcare and technology, as well as staffing and talent development for Fortune 500 companies. Stride has delivered millions of courses over the past decade and serves learners in all 50 states and more than 100 countries. The company is a proud sponsor of the Future of School, a nonprofit organization dedicated to closing the gap between the pace of technology and the pace of change in education. More information can be found at stridelearning.com, K12.com, galvanize.com, techelevator.com, and medcerts.com.
Kahoot! | July 22, 2021
Kahoot!, the global learning platform company, announced today that it is partnering with Zoom Video Communications, Inc. to introduce Kahoot! app for Zoom, enabling Zoom meeting attendees to easily access, host, and play Kahoot! learning content directly inside Zoom Meetings.
The engagement has proved to be critical to successful learning, collaboration, and connection as the world has increased the use of video communications in work and social settings. The Kahoot! app for Zoom will make it simpler than ever for corporate leaders to engage and inspire their team members with Kahootengaging, !'s game-based learning experiences at a time when many businesses are staying virtual or planning for a hybrid model.
Users can access, host, and play Kahoot! games and learning content with other Zoom Meeting participants without ever leaving the Zoom Meeting or requiring a second device using the Kahoot! app for Zoom. In meetings, presentations, and virtual events, corporate leaders can energize their teams.
Use every video call to its full potential.
Hosts can use Kahoot! app for Zoom to use the power of friendly rivalry and play to engage all participants. Users can conduct knowledge and feedback checks with workers, use word clouds to encourage innovative thinking, and use polls, open-ended questions, and other tools to empower participants' voices. With the brainstorm function, companies can crowdsource ideas and take collaboration to the next level.
Meeting hosts will get immediate access to data and reporting from their Kahoot! experience, allowing them to respond in real-time to audience engagement with the content. Hosts can also distribute the Kahoot! games to all participants as self-paced tasks for those who weren't able to attend live, extending attendees' engagement and improving learning retention.
Kahoot! is on a mission to change the way people learn. We aim to enable everyone to reach their maximum learning potential, including children, students, and employees. Our learning platform makes it simple for anybody, whether an individual or a company, to develop, share, and play engaging learning games. Kahoot! was founded in 2013 to become the world's most popular learning platform. In the past year, 300 million games have been played on Kahoot! platform, with 1.8 billion players from over 200 nations participating. In addition to the award-winning DragonBox math learning apps, the Poio learn to read app, the Drops language learning apps, the Actimo and Motimate employee engagement and corporate platforms, and Whiteboard.fi, the online whiteboard tool for all educators, teachers, and classrooms, the Kahoot! the family also includes the award-winning DragonBox math learning apps, the Poio learn to read app, the Drops language learning apps, the Actimo and Motimate employee engagement and corporate The Kahoot! Group has offices in the United States, the United Kingdom, France, Finland, Estonia, Denmark, and Spain.
prnewswire | October 01, 2020
InSpace today announced the launch of a groundbreaking virtual learning platform that transforms teamwork in education through smart design. Its innovative approach allows multiple conversations to happen simultaneously in one space, enabling students and teachers to interact and collaborate just as they do in physical spaces. Champlain College in Burlington, Vermont is the first college using the platform for classes this fall through a pilot program. InSpace plans to offer the platform to other colleges and universities starting in November in preparation for the spring semester.