A $157M Fundraise for Guild Education Births Edtech’s Newest Unicorn

edsurge | November 13, 2019

The education technology industry has given birth to its newest unicorn, one that wants to connect employees at Fortune 1000 corporations to educational programs and further their careers—all while helping higher-ed institutions stay in business. Guild Education has raised $157 million in a Series D round led by General Catalyst, and joined by Emerson Collective, Iconiq Capital and Lead Edge. A flock of previous investors also contributed, including Workday Ventures, Salesforce Ventures, Next Play Capital, Silicon Valley Bank, Felicis Ventures, Bessemer Ventures, Redpoint Ventures and Harrison Metal. All said, this single round is more than double the $71.5 million that Guild had previously raised. And the deal gives the company a valuation north of $1 billion, at least according to investors. That’s plenty of cash—and bragging rights. Guild claims that it is one of the few female-led companies to achieve the hallowed “unicorn” status this year. And the company is adding a big name to its board of directors: General Catalyst’s chairman and managing director, Ken Chenault, the former CEO of American Express.

Spotlight

When instructional designers seek to enhance the appeal of elearning, the desire to make a “game” is never far away. Online games seem to grab the players’ attention and engage them in a single-minded focus directed toward conquering the game’s challenge. Hours are spent without the players realizing it when they are immersed in the consumption of gaming. Of course, we would love for our learners to achieve that same focus when engaged in our elearning modules. We have the same technology, so it should be possible, right?

Spotlight

When instructional designers seek to enhance the appeal of elearning, the desire to make a “game” is never far away. Online games seem to grab the players’ attention and engage them in a single-minded focus directed toward conquering the game’s challenge. Hours are spent without the players realizing it when they are immersed in the consumption of gaming. Of course, we would love for our learners to achieve that same focus when engaged in our elearning modules. We have the same technology, so it should be possible, right?

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