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Feature market insights and perspectives from top C-Level executives, elite technology influencers and thought leaders from your company here. This signature initiative has garnered immense support...
edsurge | February 06, 2020
The U.S. Department of Education hopes that the blockchain technology transforming the finance and logistics industries could play a role in making education records more portable and transparent. The federal agency has provided $2 million to the American Council on Education to organize a new Education Blockchain Initiative, the council announced Thursday. The endeavor will support research about blockchain systems and fund a competition to select experiments testing ways to apply the technolog...
PR Newswire | July 20, 2020
The global education technology market size is anticipated to reach USD 285.2 billion by 2027, growing at a CAGR of 18.1% from 2020 to 2027, according to a new report by Grand View Research, Inc. Technology has revolutionized the process of learning. From Massive Open Online Courses (MOOCs) to virtual classrooms, the education technology (EdTech) sector has emerged rapidly, leading to an influx of massive investments worldwide. Countries across the globe are realizing the potential of integratin...
Vector Solutions | July 04, 2022
The 2022 SmartBrief EdTech Readers' Choice Awards, which honor the best educational technology products based on reader voting, have chosen Vector Training from Vector Solutions as a winner. For professional development, the online training management system for schools was chosen as the winner.
“We are honored to have been selected as a winner by SmartBrief’s audience of industry professionals, including educators and administrators. It's not an ...
EdisonLearning | February 17, 2023
EdisonLearning, a provider of digital learning solutions for K-12 grade students, has recently announced its partnership with Game Learning, to bring online learning to life. Through this partnership, it is adding an interactive educational gaming curriculum to its online, blended learning content.
It will be providing educational video games to PK-8 students and schools for subjects like Math, History, Science and English. These games are compatible with individual learning pre...
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