Room to Read

Belkins
Room to Read is a global organization transforming the lives of millions of children in low-income communities by focusing on literacy and gender equality in education. Founded in 2000 on the belief that World Change Starts with Educated Children®, our innovative model focuses on deep, systemic transformation within schools in low-income countries during two time periods that are most critical in a child’s schooling: early primary school for literacy acquisition and secondary school for girls’ education. We work in collaboration with local communities.

C-Suite On Deck

Responsive image

Feature market insights and perspectives from top C-Level executives, elite technology influencers and thought leaders from your company here. This signature initiative has garnered immense support...

Contact Us

Events

Related News

VR EDUCATION TO ENTER STRATEGIC PARTNERSHIP WITH HTC

proactiveinvestors | March 18, 2020

news image

Under the agreement, the company said its ENGAGE platform, which is designed to host meetings in virtual reality, will be distributed through all of HTC’s enterprise sales channels. VR Education Holdings PLC (LON:VRE) says it will enter a strategic partnership with Taiwanese electronics firm HTC to distribute its ENGAGE platform globally. ENGAGE allows users to build and attend classes or meetings in a virtual reality (VR) environment. VRE said the platform will be distributed through all ...

Read More

EDUCATION TECHNOLOGY

WEVIDEO RELEASES WEVIDEO CLASSROOM FOR EDUCATIONAL MULTIMEDIA CREATION

WeVideo | January 17, 2022

news image

WeVideo today launched WeVideo Classroom, a cloud-based multimedia creation platform customized for educators to help drive student engagement and ignite deeper learning through the creative process. Developed in response to evolving education demands during an unprecedented year, WeVideo Classroom makes it easy for teachers to incorporate multimedia creation into more enriching daily lessons, further helping students to think critically, collaborate, and gain a deeper understanding of knowledge...

Read More

PUSH TO CLOSE HOMEWORK GAP GROWS AS CORONAVIRUS NECESSITATES VIRTUAL LEARNING

educationdive | March 13, 2020

news image

When Seattle Public Schools announced it was closing schools for a minimum of two weeks, after a staff member became infected with COVID-19, students were sent home with no distance learning option. State Superintendent Chris Reykdal advised districts it was better to close schools rather than continue inequitable e-learning. But now that closures in Washington's King, Pierce and Snohomish counties will stretch for six weeks or more, concerns over families' access to the internet h...

Read More

HERE’S HOW AI CAN AID IN IDENTIFYING STUDENTS WHO NEED HELP

Study International | February 10, 2020

news image

Researchers from North Carolina State University have designed an artificial intelligence (AI) model that can predict how much students are learning in educational games. Their paper, Predictive Student Modeling in Educational Games with Multi-Task Learning, was co-authored by James Lester, Distinguished University Professor of Computer Science and director of CEI, NC State’ and Roger Azevedo, Professor in the Department of Learning Sciences and Educational Research, University of Central ...

Read More
news image

VR EDUCATION TO ENTER STRATEGIC PARTNERSHIP WITH HTC

proactiveinvestors | March 18, 2020

Under the agreement, the company said its ENGAGE platform, which is designed to host meetings in virtual reality, will be distributed through all of HTC’s enterprise sales channels. VR Education Holdings PLC (LON:VRE) says it will enter a strategic partnership with Taiwanese electronics firm HTC to distribute its ENGAGE platform globally. ENGAGE allows users to build and attend classes or meetings in a virtual reality (VR) environment. VRE said the platform will be distributed through all ...

Read More
news image

EDUCATION TECHNOLOGY

WEVIDEO RELEASES WEVIDEO CLASSROOM FOR EDUCATIONAL MULTIMEDIA CREATION

WeVideo | January 17, 2022

WeVideo today launched WeVideo Classroom, a cloud-based multimedia creation platform customized for educators to help drive student engagement and ignite deeper learning through the creative process. Developed in response to evolving education demands during an unprecedented year, WeVideo Classroom makes it easy for teachers to incorporate multimedia creation into more enriching daily lessons, further helping students to think critically, collaborate, and gain a deeper understanding of knowledge...

Read More
news image

PUSH TO CLOSE HOMEWORK GAP GROWS AS CORONAVIRUS NECESSITATES VIRTUAL LEARNING

educationdive | March 13, 2020

When Seattle Public Schools announced it was closing schools for a minimum of two weeks, after a staff member became infected with COVID-19, students were sent home with no distance learning option. State Superintendent Chris Reykdal advised districts it was better to close schools rather than continue inequitable e-learning. But now that closures in Washington's King, Pierce and Snohomish counties will stretch for six weeks or more, concerns over families' access to the internet h...

Read More
news image

HERE’S HOW AI CAN AID IN IDENTIFYING STUDENTS WHO NEED HELP

Study International | February 10, 2020

Researchers from North Carolina State University have designed an artificial intelligence (AI) model that can predict how much students are learning in educational games. Their paper, Predictive Student Modeling in Educational Games with Multi-Task Learning, was co-authored by James Lester, Distinguished University Professor of Computer Science and director of CEI, NC State’ and Roger Azevedo, Professor in the Department of Learning Sciences and Educational Research, University of Central ...

Read More