Future Skills Future of Learning and Future Higher Education

| May 19, 2019

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Diversity - students come with multiple purposes and from multitude of situations with a variety of backgrounds. New credentialing – RPL, accreditation of work-based and experiential learning leads to new study patterns. Shift from knowledge to skills parallels the shift from content to process  “learning to learn”. Teachers will become facilitators, helping learners to become “reflective practitioners. “Traditional distinctions open up “Knowing” and “acting”, theory and practice, knowledge and skills

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Classroom, Inc.

Classroom, Inc. is a nonprofit educational organization whose mission is to close the academic achievement gap by using technology and the world of work to engage, teach, inspire, and empower middle and high school students. For more than 20 years, we’ve created digital learning games that make authentic connections between school, college, and career using a blended learning model. Students take on decision-making roles as professionals in a simulated workplace while improving literacy, 21st century skills, confidence, and engagement. We also provide educators with professional development to effectively use our programs and leverage technology. Our learning games are successfully used in school, extended day, after school, and summer school environments. At Classroom, Inc. we believe that educators need effective tools, deeply engaging content, and continuous support to give all students the opportunity to succeed in school, work, and life.

OTHER ARTICLES

Data Analytics for eLearning

Article | August 12, 2020

The rapid shift to eLearning has raised questions regarding the remote usage of online tools by students and teachers and the impact digital instruction is having on student engagement. CatchOn’s detailed trend reports reveal how and when students and teachers across the nation are using their EdTech applications and school devices, both inside and outside the classroom. CatchOn has generated these reports based on actual usage data from districts using CatchOn.

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Why Shawnee Mission Schools Chose Lightspeed Systems For Virtual Learning

Article | July 29, 2020

Like many districts and schools this summer, Kansas-based Shawnee Mission School District is making back to school plans and gearing up for the possibility of continued virtual learning. To prepare for their new normal, Shawnee Mission is adjusting their district calendar for more professional learning, installing sanitizing stations in schools, and purchasing a filtering solution to facilitate safe learning—on and off campus.

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5 Roles That Artificial Intelligence A Game Changer In Education Industry

Article | March 5, 2020

Although we have not yet created self-aware robots such as Pepper Popular Movies 2001: A Space Odyssey and Star Wars, we have made smart and frequent use of AI technology in a wide range of applications that, while not mind-blowing as androids, still change our daily lives. One spot where artificial intelligence is ready to perform big changes (and in some cases already) is in education. While we may not see humanoid robots acting as teachers in the next decade, there are already many projects that use computer intelligence to help students and teachers gain more educational experience. Those tools are just a few of the paths here, and those that follow will shape and define the future educational experience.

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Hybrid Education Plans Take Shape in the US

Article | July 23, 2020

Although school has resumed in countries such as Norway and China, restarting K-12 education during a global pandemic is proving difficult in the United States. Amid questions about if, how, and when to do so, a host of ideas have emerged.

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Spotlight

Classroom, Inc.

Classroom, Inc. is a nonprofit educational organization whose mission is to close the academic achievement gap by using technology and the world of work to engage, teach, inspire, and empower middle and high school students. For more than 20 years, we’ve created digital learning games that make authentic connections between school, college, and career using a blended learning model. Students take on decision-making roles as professionals in a simulated workplace while improving literacy, 21st century skills, confidence, and engagement. We also provide educators with professional development to effectively use our programs and leverage technology. Our learning games are successfully used in school, extended day, after school, and summer school environments. At Classroom, Inc. we believe that educators need effective tools, deeply engaging content, and continuous support to give all students the opportunity to succeed in school, work, and life.

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