Continuing Education
Article | November 15, 2022
The newly released Compliance Corner video library is a real-world compliance and ethics training series told through the front-line perspective. Following a successful launch, Compliance Corner is now available to all companies and other organizations.
This unique video training series consists of short vignettes that speak directly to audiences at any level. It has been produced to complement existing ethics and compliance training initiatives.
The vignettes can be integrated with existing e-learning content, embedded as stand-alone training, or as a complement to live training, whether in a virtual, in-person, or hybrid environment.
As the Compliance Corner library continues to grow, adding more voices from the front-lines over time, new vignettes will automatically be added to the library and available to all existing and new subscribers.
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Education Technology
Article | July 15, 2022
In 2021, Class, a virtual classroom app that combines with Zoom, neared unicorn status after receiving funding from SoftBank Vision Fund II. But, with just 10 months and a string of top edtech U.S. investors to back it up, the app’s spectacular rise only speaks to the boom in online education in the past two years.
Online learning has changed. It went from centering around accessibility to becoming the primary delivery method almost overnight. So when it comes to screen time, this newest addition to our already screen-filled lives is uninvited. Especially for children, it only meant that screen time was highly monitored during lockdown. And that change came with struggles. Between configuring the technicalities of accessing online classrooms and figuring out how to engage students, teachers have faced an uphill battle all along.
There is plenty of research to suggest that too much screen time has negative health implications, but education has to continue at all costs. 2021 was full of stories of students finding creative ways of avoiding classes or not attending them. One 8-year-old found a loophole in Zoom’s app last year that locked her out of her Zoom class. Even Zoom’s technical team failed to find the issue. It led to a goose chase into discovering that the child was locking herself out by inputting the wrong password over 20 times.
Screen Time Vs Screen-Tied
Screen time has five types: television, video games, social media, music, and reading. The key is not just to regulate screen time but also the content that is being consumed. Technology may have evolved, but our ability to use it for long durations and to conduct sensory tasks like learning over the internet hasn’t. Between education, video-games, social media and TV, distribution meant calibrating what type of content should be consumed in order to reduce the negative impact.
Approximately 75% of all teenagers own a smartphone today. In addition, a majority of young adults report video games as their go-to activity in their free time. While research on the use of video games may be inconclusive, prolonged exposure is nevertheless known to rewire developing brains. There’s also a high risk to susceptible minds with regards to unfiltered and harmful messages from social media, which is a massive source of increased screen time for children and teenagers.
All these issues call for a meaningful control of screen time. But in a sea of endless information and uninterrupted content, how do you identify the right balance?
Culling Unnecessary Content
For educators, the aim is clear: to balance screen time so precariously that children do not lose their will to learn or play. Parents and educational institutions must identify the following objectives through the content they are letting their families consume:
Developing digital skills to prepare children for higher education and digital careers
Raising digital citizens that use online mediums to contribute to their communities
Exposing learners to new ideas and concepts in a safe context
Acquiring creative skills, interpersonal expression, and etiquette for engagement online
There is no dearth of educational content online, but it is important to achieve a balance between the educational and the entertainment consumption of learners. On occasion, both can be combined through interactive shows and programs that do not expose learners to addictive behaviors.
Designating screen-free times, activities, and even locations like meals, traveling, or bedrooms can help learners build a habit of controlling their screen time.
To Wrap It Up
There is no doubt that the pandemic provided online learning with a much-needed shot in the arm. This also means that screen time has exponentially increased. Thanks to both virtual schools and a complete lockdown on going outside, young learners were left with no option but to turn to their screens. Whether to connect to their peers, attend classes, or spend their free time, learners are faced with a barrage of screen time that can affect their ability to navigate a post-pandemic world. Parents and educators must take it upon themselves to lay down the guidelines that drive the harmonious use of electronics without encouraging total dependence on them.
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Education Technology
Article | July 14, 2022
Gamification in eLearning is a must-have way to make training more effective and engaging. But how do you implement it for the Open edX platform? In this post, we share some recommendations and examples. Using the game elements, eLearning gamification, provides an effective, informal learning environment and leads to a more engaging learning experience, facilitating better knowledge retention. It is important to mention that gamification tools are based on psychological behavior that governs our everyday decisions and provides a strong platform to share achievements, manage work progress, and build competition. These factors make gamification a powerful tool for learner engagement.
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Article | August 20, 2020
The universal tier is the curriculum, instruction, and assessments that we provide to all students in a grade level in school. This is the instruction that’s guaranteed for all students to receive.Our universal tier instruction typically focuses on grade level standards for our state and school. Schools use universal screening data in order to identify the effectiveness of their universal tier. There are two primary questions that schools ask as they’re doing this work. The first is if 80% of their students are successful. Schools typically use 80% criteria because they have resources to intervene with about 20% of students. If they have more than 20% of students who need additional intervention in order to be successful, their resources may be strained and they may not be able to provide intervention to all of those students.
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