EDUCATION TECHNOLOGY

eLearning Gamification: Its Role, Effectiveness, and Open edX Applications

DARIA BASTANZHYIEVA | November 4, 2020

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Gamification in eLearning is a must-have way to make training more effective and engaging. But how do you implement it for the Open edX platform? In this post, we share some recommendations and examples. Using the game elements, eLearning gamification, provides an effective, informal learning environment and leads to a more engaging learning experience, facilitating better knowledge retention. It is important to mention that gamification tools are based on psychological behavior that governs our everyday decisions and provides a strong platform to share achievements, manage work progress, and build competition. These factors make gamification a powerful tool for learner engagement.

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Realizeit

Our passion and purpose at Realizeit is to provide every learner the opportunity to achieve his or her full learning potential. We make that happen by empowering institutions to significantly improve student motivation, engagement and achievement through the deployment of a real-time evidence-based learning system that enables personalized learning, adaptive teaching, institutional effectiveness and more.Our goal is to create value for educational institutions in a rapid, scalable, and cost-effective way. Our universal and flexible learning model, our open platform approach, our intelligent personalization engine, our rapid course authoring tools and our deep analytics capabilities, combined with our team’s deep knowledge and experience in education position us well to accomplish this initiative. Institutions can embark on their journey with the confidence of having a partner in Realizeit on its side that is not only proven for scale, efficacy and success with implementations.

OTHER ARTICLES

Borderless Education With Unlimited VR Students: A Vision

Article | June 4, 2020

When designing education programs for adults, you cannot avoid the fact that you need to design experiences for them. What other education forms could be better than storytelling, gamification, task orientation, and instant rewards, which could be offered by VR gaming? Imagine if all existing flat-lecture videos were converted into a 3D interactive gaming environment. Let's say, for example, on Massive Open Online Courses platforms, such as Coursera and edX, they start offering VR classrooms. When you connect to the classroom, you would be able to see other students around you and chat with them in natural languages and hear them in the natural languages; as a plus, there could be a prompt translator to support cross-cultural communication.

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Level up your reporting capabilities with Jamf

Article | June 4, 2020

As device deployments grow in size and complexity, visibility is needed to track the growth of devices, users and other critical data points. Whether you’re planning for the future or tracking a serious issue now, visualizations are a popular way that IT professionals keep their eye on the health of their environments. If a picture is worth a thousand words, a well-constructed dashboard is a novel that tells the story of your fleet’s present, past and possible future. Fortunately, Jamf provides extensive data points from which to build your dashboards. And we want to make it easy for you to get started.

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It’s 2020, so where’s our virtual and augmented learning?

Article | June 4, 2020

Augmented and virtual reality holds great promise for education. In schools, it could allow students conduct science experiments without science labs; in workplace training, new platforms like Mira could allow remote guidance when, for instance, engineers are working in the field. Seeing is Believing, a new report from PwC economists in the United Kingdom, says that AR and VR could deliver a $1.5 trillion (€1.4 trillion) boost to the global economy by 2030, including a $294 billion (269 billion) boost to global GDP by supporting education and training when it is not always practical or safe to do in the real world.

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Explore the Tech Innovations of Tomorrow with Discovery Education’s SOS Instructional Strategies

Article | June 4, 2020

Spotlight on Strategies (SOS) are research-based instructional strategies for integrating Discovery Education digital curriculum resources in meaningful, effective, and practical ways. These strategies are flexible and can be used as part of in-classroom, virtual and hybrid learning environments to support critical thinking and student engagement. Tech for Tomorrow was developed in partnership with The Tech Interactive, a museum in San Jose, CA, and is designed to highlight the ways technology and innovation can better our world.

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Spotlight

Realizeit

Our passion and purpose at Realizeit is to provide every learner the opportunity to achieve his or her full learning potential. We make that happen by empowering institutions to significantly improve student motivation, engagement and achievement through the deployment of a real-time evidence-based learning system that enables personalized learning, adaptive teaching, institutional effectiveness and more.Our goal is to create value for educational institutions in a rapid, scalable, and cost-effective way. Our universal and flexible learning model, our open platform approach, our intelligent personalization engine, our rapid course authoring tools and our deep analytics capabilities, combined with our team’s deep knowledge and experience in education position us well to accomplish this initiative. Institutions can embark on their journey with the confidence of having a partner in Realizeit on its side that is not only proven for scale, efficacy and success with implementations.

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