Does V/R Have A Role In eLearning Development?

| November 28, 2018

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The most innovative development in eLearning used to be gamification.Now, it’s Virtual Reality! But is VR ready for its moment in the learning spotlight? And has eLearning matured quickly enough, reaching a large enough swath of the population to warrant an integration with VR and AR?Indeed, the global VR market is still on the rise: a  Zion Market Research report puts the global VR market at $26.89 billion by 2022. Ever since Oculus Rift came out and was bought by Facebook, consumers have associated VR with gaming.But, contrary to popular belief, it’s not just for the gaming industry. It’s also popular in educational software. Goldman Sachs reported that educational software incorporating VR and AR is set to bring in $300 million in revenue by 2020, rising to $700 million by 2025.So the big question is not simply whether or not VR has a role in eLearning’s development because it clearly does. The question is why VR and AR are enhancing eLearning, and how they will be used within the eLearning industry as the two entities mature.

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