CAREER CHANGE IS THE NEW NORMAL: HOW DOES ELEARNING HELP?

| October 30, 2019

article image
The days of a lifelong career at a single employer followed by a pension for life are long gone. Neither employers nor employees are loyal these days. Employers let people go at the merest sign of an economic downturn or a change in business conditions, and employees constantly keep a lookout for something better, leaving companies at the drop of a hat. According to the Bureau of Labor Statistics, individuals born in the latter years of the baby boom era (1957-1964) change their career twelve times during their working life. Research company Gallup calls millennials the job-hopping generation.  A recent Gallup report on the millennial generation reveals that 21% of millennials say they’ve changed jobs within the past year.

Spotlight

Open Up Resources

Open Up Resources is a nonprofit increasing equity in education by making excellent, top-rated curricula freely available to districts as open educational resources.We partner with expert curriculum authors to develop the very best curricula and deliver essential implementation support to districts, from professional development to printing. Districts spend more than $5 billion annually on curricula, yet they struggle from a dearth of high-quality, standards-aligned content.

OTHER ARTICLES

eLearning Gamification: Its Role, Effectiveness, and Open edX Applications

Article | November 4, 2020

Gamification in eLearning is a must-have way to make training more effective and engaging. But how do you implement it for the Open edX platform? In this post, we share some recommendations and examples. Using the game elements, eLearning gamification, provides an effective, informal learning environment and leads to a more engaging learning experience, facilitating better knowledge retention. It is important to mention that gamification tools are based on psychological behavior that governs our everyday decisions and provides a strong platform to share achievements, manage work progress, and build competition. These factors make gamification a powerful tool for learner engagement.

Read More

VR Gives Students New Ways to Learn

Article | March 26, 2020

What she discovered, and what more and more educators across the country are beginning to realize, is that VR is a useful tool for students with special needs, particularly those on the autism spectrum. Many students with autism need practice navigating real-life settings and scenarios that neurotypical students take for granted. VR headsets and software can provide lifelike simulations that allow students to repeat behaviors multiple times before applying their learning in the real world.

Read More

How to Teach Artificial Intelligence

Article | February 17, 2020

Artificial intelligence—code that learns—is likely to be humankind’s most important invention. It’s a 60-year-old idea that took off five years ago when fast chips enabled massive computing and sensors, cameras, and robots fed data-hungry algorithms. We’re a couple of years into a new age where machine learning (a functional subset of AI), big data and enabling technologies are transforming every sector. In every sector, there is a big data set behind every question. Every field is computational: healthcare, manufacturing, law, finance and accounting, retail, and real estate. We all work with smart machines—and they are getting smart fast.

Read More

How can you use statistics to make sense of the game of cricket?

Article | August 25, 2020

Firstly, statistics take data collected from real-world events, and provide a framework to analyse and present this data in a way that other people can draw conclusions from. For example, data collected about temperatures of countries can help me decide where I want to go on holiday. Data collected about the number of tourists visiting the Trevi fountain in Rome helps me decide when it’s best to visit without having to battle my way through hoards of people. It also tells me the Trevi fountain is a really, really popular tourist destination in Rome. I may start asking myself why this is and then start looking into the history of the Trevi fountain. Statistics can do this.

Read More

Spotlight

Open Up Resources

Open Up Resources is a nonprofit increasing equity in education by making excellent, top-rated curricula freely available to districts as open educational resources.We partner with expert curriculum authors to develop the very best curricula and deliver essential implementation support to districts, from professional development to printing. Districts spend more than $5 billion annually on curricula, yet they struggle from a dearth of high-quality, standards-aligned content.

Events