Blending Game-Based Learning With Traditional Classroom Setting Improves Business Growth

| November 21, 2018

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Gamification within a classroom environment evokes the feeling of encouragement, goal achievement, and competitiveness among learners. The prime purpose of shifting towards a game-centric learning approach is to seek maximum employee attention to retain new concepts to real-world situations.Due to lack of learner participation and collaboration, organizations are incorporating a gamified learning approach into an instructor-led classroom setting. Incentivizing learning is one of the most common challenges that organizations face today, and the gamification of the workplace training program proves to be a viable solution.

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Lumen Touch, LLC

The company with a very strong vision of developing a student achievement system with the corresponding student information system with the focus on the student was started in 2000.The value of our full enterprise system allows schools and school districts to have an all-in-one system that creates a secure learning and management environment.

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Elon Musk: Universities Are For Entertainment Not For Learning

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3 Companies Working on Education In VR and AR

Article | April 3, 2020

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Explore the Tech Innovations of Tomorrow with Discovery Education’s SOS Instructional Strategies

Article | April 3, 2020

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Look Out, Cryptoverse, Blockchain Education Is Just Getting started

Article | April 3, 2020

As blockchain weaves its way deeper into the world economy, more American universities are teaching the technology, offering more courses and expanding delivery methods. Kevin Werback, a professor and blockchain club mentor at the University of Pennsylvania, told Cointelegraph, “Even if they aren’t pursuing a career in the area, most students aren’t confident they can figure it out on their own. Blockchain is just so darn weird.” Weird it is, but employers are demanding more skilled Blockchain workers. Businesses, governments, hospitals and retailers are transforming operations using digital ledgers to share data, create copyrights, collect votes, and even track food, among myriad other uses.

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Spotlight

Lumen Touch, LLC

The company with a very strong vision of developing a student achievement system with the corresponding student information system with the focus on the student was started in 2000.The value of our full enterprise system allows schools and school districts to have an all-in-one system that creates a secure learning and management environment.

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