5 Ways To Leverage Gamification In Learning And Development

| June 16, 2019

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The 80% of learners say that their productivity would increase if their organization was more game-like. Gartner predicts 70% of global organizations will have atleast one gamified application.71% of employees are not engaged or will actively engaged in their work.89% would be engaged with an LMS if the platform had a game-like point.40% organizations use gamification as the primary mechanism to transform business operations.90% of learners recall information if they are applying content with a contextualization.

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Bournemouth University

Welcome to Bournemouth University (BU). We are proud of our traditions and accomplishments and excited by our potential. Our academic, business and student services are geared to the professions and supported by a passionate commitment to high-quality academic endeavour and achievement.

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The benefits of using virtual reality in college

Article | February 11, 2020

The use of virtual reality in education has been a rising trend for a while now. At first, the equipment and software necessary to use VR technology for academic purposes were not as affordable as it is nowadays. However, because of the benefits that both students and universities experienced through the use of digital learning aids VR became quite an appealing tech for professors and students alike. Still, there is a wide misconception that VR equipment and software are only intended for entertainment systems like video games and virtual roller-coaster rides. In this article, we’re going to list some of the major benefits of VR for college students.

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Review: The Samsung Flip 2 Makes Classroom Collaboration Easy

Article | March 30, 2020

The Flip 2 interactive display, the latest addition to Samsung’s Flip displays, combines the best features of paper flip charts without their inherent drawbacks. The display supports collaboration by allowing students and teachers to sync their personal devices with the Flip 2 for real-time content sharing and control. Can your paper flip chart do that? With the Flip 2, teachers can creatively engage students in lessons. Up to four people can simultaneously write on the screen. Drawings can be easily erased with a finger or swipe of the palm.

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How Blockchain Could Impact Education in 2020 and Beyond

Article | February 23, 2020

Blockchain. A few years ago, the word was known only to a very select few. Nowadays, most people have heard of blockchains, even though they might just know it as ‘that thing that makes bitcoin work.’ While cryptocurrencies are the first widespread application of blockchain technology, this is far from the only use for it. Being secure, decentralized ledgers, blockchains can be applied in many fields including healthcare and education.

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A 5-Year Vision for Artificial Intelligence in Higher Ed

Article | February 26, 2020

Ramsey, who led the AI and machine learning solutions team for Google Cloud, specializes in AI-augmented education. He said that AI and its subsets, such as machine learning and deep learning, can address current challenges in education such as student retainment and teacher shortages. But the five-year outlook for AI will only be slightly different from what it is today, Ramsey said. “The capabilities will already exceed what the industry is using them for,” he said. “In other words, the technologies are way ahead of the applications, and it’ll take a while for the applications to catch up, because people don’t change overnight.”

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Bournemouth University

Welcome to Bournemouth University (BU). We are proud of our traditions and accomplishments and excited by our potential. Our academic, business and student services are geared to the professions and supported by a passionate commitment to high-quality academic endeavour and achievement.

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