5 Ways To Leverage Gamification In Learning And Development

| June 16, 2019

article image
The 80% of learners say that their productivity would increase if their organization was more game-like. Gartner predicts 70% of global organizations will have atleast one gamified application.71% of employees are not engaged or will actively engaged in their work.89% would be engaged with an LMS if the platform had a game-like point.40% organizations use gamification as the primary mechanism to transform business operations.90% of learners recall information if they are applying content with a contextualization.

Spotlight

Scenario Learning

Scenario Learning, a Vector Solutions company, is a leading developer of award-winning online safety and compliance solutions for schools, colleges, and businesses. Voted a 2014 Best Places to Work winner, we offer web-based programs for staff and student training, bullying/incident reporting, SDS management, accident tracking, and special education professional development for the education and business markets.Helping to create safer schools and workplaces for students and employees is at the heart of what we do. We're proud that our web-based products help reduce the need for paper, making a positive impact on the environment. And, each year we find a variety of ways to give back, making a difference in our local community and globally.

OTHER ARTICLES

Elon Musk: Universities Are For Entertainment Not For Learning

Article | April 3, 2020

Elon Musk explained his thoughts on university education on a question from a conference he attended. Musk said that universities are actually places to be used for fun, not for learning. Elon Musk, CEO of SpaceX and Tesla, likes to attract attention with interesting statements. Musk has now made interesting statements about universities. Elon Musk, who attended the Satellite 2020 conference on Monday, was asked how the students who could not afford the university in the question-answer part of the conference could cover the university expenses and increase the scope of the universities.

Read More

How the Remote Learning Pivot Could Shape Higher Ed IT

Article | April 3, 2020

It’s no secret that, even while acknowledging the benefits, many in higher¬ education have long viewed online education and remote learning with some degree of skepticism. Fast-forward to this year’s novel coronavirus pandemic, however, and even skeptics find themselves embracing remote learning — like it or not, ready or not. With universities everywhere forced to indefinitely shut their classroom doors until the health crisis ends (or at least stabilizes), remote learning has become the only option for ensuring students can finish the classes, credits and degrees in which they’ve invested.

Read More

Welcoming Districts and Schools to the Desmos 2020-21 Middle School Math Program

Article | April 3, 2020

In January, we announced our core middle school math program, which pairs the open-source middle school curriculum from OpenUp Resources/Illustrative Mathematics with powerful technology, humanizing pedagogy, and intuitive design from Desmos. We were extremely grateful to receive interest from thousands of sites and teachers. In order to provide the best possible support for as many partners as possible, we’ve decided to limit participation this year to a small set of applicants.

Read More

Is augmented and virtual reality technology essential for education?

Article | April 3, 2020

Augmented and Virtual reality (AR/VR) has been receiving a lot of attention and there’s been much talk about the wonders it will provide for entertainment, as well as how it could reimagine training for all industries. This hype has made its way to the education sector and it’s now become commonplace for the classroom of the future. AR and VR is everywhere. Whether it’s an advert, featuring students wearing headsets with a look of excitement on their face, or former education secretary Damian Hinds, who told us last year that immersive technology could transport students to significant points in history, or explore the forest floor from the comfort of their classroom.

Read More

Spotlight

Scenario Learning

Scenario Learning, a Vector Solutions company, is a leading developer of award-winning online safety and compliance solutions for schools, colleges, and businesses. Voted a 2014 Best Places to Work winner, we offer web-based programs for staff and student training, bullying/incident reporting, SDS management, accident tracking, and special education professional development for the education and business markets.Helping to create safer schools and workplaces for students and employees is at the heart of what we do. We're proud that our web-based products help reduce the need for paper, making a positive impact on the environment. And, each year we find a variety of ways to give back, making a difference in our local community and globally.

Events