5 Tips to Foster a Love of Reading in High School Students

| February 19, 2019

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All educators can agree that reading is an important skill for success in the classroom and in future careers. However, getting this message across to your high school students can feel like a momentous challenge. There are many reasons why your students may not enjoy reading—maybe they struggle with overall literacy skills or just can’t seem to find books that are engaging to them.

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E-Learning Uncovered

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Using Google Ads To Increase Student Digital Engagement

Article | June 8, 2020

On average, prospective students engage with more than 1,000 digital touchpoints while researching programs in a 6-week period before filling out a lead form. With prospective students moving through different stages of their research funnel and using multiple platforms in the process, understanding the type of audience categories that Google Ads has to offer will provide the clarity you need to make smarter strategic decisions that will help you increase digital engagement. This also allows you to better anticipate your prospects’ interests and preferences while delivering the right marketing message at exactly the right time, whether you’re using Search, Display, or YouTube.

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How Immersive Technology Champions the Four C’s of Learning

Article | June 8, 2020

Using Google’s virtual reality tour creator, Google Maps Street View and VR headsets, students with disabilities were able to tour downtown Danvers at their own pace in preparation for a real-life walk around the area as part of a life skills class. It was a “low-stakes opportunity to practice critical life skills,” Jeff Liberman, the district’s technology director, tells The Hechinger Report. “VR allows students to go places and see things virtually without actually having to go there.” Beyond applications in assistive learning, the use of immersive technologies such as VR and augmented reality continues to grow in K–12 education.

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Borderless Education With Unlimited VR Students: A Vision

Article | June 8, 2020

When designing education programs for adults, you cannot avoid the fact that you need to design experiences for them. What other education forms could be better than storytelling, gamification, task orientation, and instant rewards, which could be offered by VR gaming? Imagine if all existing flat-lecture videos were converted into a 3D interactive gaming environment. Let's say, for example, on Massive Open Online Courses platforms, such as Coursera and edX, they start offering VR classrooms. When you connect to the classroom, you would be able to see other students around you and chat with them in natural languages and hear them in the natural languages; as a plus, there could be a prompt translator to support cross-cultural communication.

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Why an LMS is a great tool for an EFL flipped classroom

Article | June 8, 2020

Flipped classrooms have been here for a while and a considerable amount of research shows that this pedagogical method can be used for a wide range of subjects (from biology to computer science), with K12 and university students. An LMS can make a smooth transition towards the flipped classroom model and will empower students to form their own ideas and methods of language learning. It can successfully turn a language class into a personal learning experience.

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E-Learning Uncovered is brought to you by Artisan E-Learning and is dedicated to tools and resources that help rapid e-learning developers get better at what they do.

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