5 Awesome New Technologies in College Classrooms

| September 6, 2019

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Nowadays, a college classroom offers more opportunities for students than ever before. Many of these opportunities are available as a result of awesome technologies that have been specially developed for students. Individuals who are pursuing their degree can communicate with their tutors from anywhere in the world, conduct experiments by using Virtual Reality or excel in foreign languages. Google Docs is one of the top 5 great technologies for higher education. If you are a college student, you can use this tool to quickly collaborate with your classmates on projects. Several students can work at the same time, so there is no limit on the pace at which ideas can be generated and applied to a project.

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Reading Plus

Reading Plus is an adaptive reading solution that integrates comprehension, vocabulary, motivation, and reading efficiency into one program. Reading Plus supports educators by providing differentiated literacy instruction for all students, grades 3-12. The research-based, dynamically adjusting program gives educators a 360-degree view of each student and provides the personalized instruction and silent reading practice students need to become independent readers.

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Is augmented and virtual reality technology essential for education?

Article | February 17, 2020

Augmented and Virtual reality (AR/VR) has been receiving a lot of attention and there’s been much talk about the wonders it will provide for entertainment, as well as how it could reimagine training for all industries. This hype has made its way to the education sector and it’s now become commonplace for the classroom of the future. AR and VR is everywhere. Whether it’s an advert, featuring students wearing headsets with a look of excitement on their face, or former education secretary Damian Hinds, who told us last year that immersive technology could transport students to significant points in history, or explore the forest floor from the comfort of their classroom.

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Google Lens working on a step-by-step math problem solver

Article | April 28, 2020

In this ‘APK Insight’ post, we’ve decompiled the latest version of an application that Google uploaded to the Play Store. When we decompile these files (called APKs, in the case of Android apps), we’re able to see various lines of code within that hint at possible future features. Keep in mind that Google may or may not ever ship these features, and our interpretation of what they are may be imperfect. We’ll try to enable those that are closer to being finished, however, to show you how they’ll look in the case that they do ship. With that in mind, read on.

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eLearning Gamification: Its Role, Effectiveness, and Open edX Applications

Article | November 4, 2020

Gamification in eLearning is a must-have way to make training more effective and engaging. But how do you implement it for the Open edX platform? In this post, we share some recommendations and examples. Using the game elements, eLearning gamification, provides an effective, informal learning environment and leads to a more engaging learning experience, facilitating better knowledge retention. It is important to mention that gamification tools are based on psychological behavior that governs our everyday decisions and provides a strong platform to share achievements, manage work progress, and build competition. These factors make gamification a powerful tool for learner engagement.

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VR Tracking Is Evolving Quickly and Becoming More Appealing for Colleges

Article | February 21, 2020

The massive advances in VR tracking make getting into virtual reality more attainable for colleges that may lack the budget or space for a dedicated lab full of specialty equipment. And because the aesthetics of VR experiences are still very much developing, even tracking errors can turn out to be happy accidents. “We put on a theater piece at the Future of StoryTelling Festival in 2017,” says Perlin. The lab was presented with a scene from Alice’s Adventures in Wonderland; both the actors and the audience were in the VR environment.

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Spotlight

Reading Plus

Reading Plus is an adaptive reading solution that integrates comprehension, vocabulary, motivation, and reading efficiency into one program. Reading Plus supports educators by providing differentiated literacy instruction for all students, grades 3-12. The research-based, dynamically adjusting program gives educators a 360-degree view of each student and provides the personalized instruction and silent reading practice students need to become independent readers.

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