4 Ways Mobile Computing Has Affected Student Assessment

| July 7, 2017

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Mobile learning is the future. As mobile adoption around the globe continues to grow, and mobile computing becomes increasingly pervasive, more learners of all ages are gaining unprecedented access to learning on different devices.According to media agency Zenith’s Mobile Advertising Forecast report, mobile devices will account for 79% of global Internet traffic by 2018, and Ambient Insight has projected that the mobile learning market will hit $14.5 billion by 2019, an increase from $8.4 billion in 2014.

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Classroom, Inc.

Classroom, Inc. is a nonprofit educational organization whose mission is to close the academic achievement gap by using technology and the world of work to engage, teach, inspire, and empower middle and high school students. For more than 20 years, we’ve created digital learning games that make authentic connections between school, college, and career using a blended learning model. Students take on decision-making roles as professionals in a simulated workplace while improving literacy, 21st century skills, confidence, and engagement. We also provide educators with professional development to effectively use our programs and leverage technology. Our learning games are successfully used in school, extended day, after school, and summer school environments. At Classroom, Inc. we believe that educators need effective tools, deeply engaging content, and continuous support to give all students the opportunity to succeed in school, work, and life.

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Spotlight

Classroom, Inc.

Classroom, Inc. is a nonprofit educational organization whose mission is to close the academic achievement gap by using technology and the world of work to engage, teach, inspire, and empower middle and high school students. For more than 20 years, we’ve created digital learning games that make authentic connections between school, college, and career using a blended learning model. Students take on decision-making roles as professionals in a simulated workplace while improving literacy, 21st century skills, confidence, and engagement. We also provide educators with professional development to effectively use our programs and leverage technology. Our learning games are successfully used in school, extended day, after school, and summer school environments. At Classroom, Inc. we believe that educators need effective tools, deeply engaging content, and continuous support to give all students the opportunity to succeed in school, work, and life.

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