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10 e-Learning Education Portals and Learning Resources
| October 1, 2014
CEA is a leading global education provider with nine campuses worldwide and 32 additional partner programs located throughout Eastern and Western Europe, Central America, South America, South Africa and Asia.
Article | August 26, 2020
How do we know you love it? Because the internet is now full of really awesome 3D-printable cases and add-ons our community has created in order to use their High-Quality Camera out and about…or for Octoprint…or home security…or SPACE PHOTOGRAPHY, WHAT?! We thought it would be fun to show you some of 3D designs we’ve seen pop up on sites like Thingiverse and MyMiniFactory, so that anyone with access to a 3D printer can build their own camera too!
InstaVR Inc., a provider of web-based virtual reality authoring and publishing, today launched organization wide academic pricing to give universities a more cost-effective way of using VR to provide remote learning and online classes during the coronavirus outbreak. The nationwide COVID-19 pandemic has led to numerous statewide and citywide closures of schools and universities, leading to the mandate of online classes for the remainder of the semester for many. The use of VR in remote teaching enables a far more immersive method to provide information than its 2D counterpart, so it’s a way to allow students to experience the classroom more closely without being there.
The best educational VR games and apps turn the world into a classroom. These incredible experiences encourage children to explore new cultures, conduct experiments, create dynamic artwork, challenge their minds, and visit places they may never see in person. Our top choice, Google's Tilt Brush, encourages creativity without ever feeling like work: the ideal for child-centric content. This guide lays out the best VR-based activities, field trips, brain-bending games, and thought-provoking films most likely to inspire and educate your kids.
The Hack Club is a group dedicated to helping high school students learn coding “through tinkering and building projects.” The outlet takes place at high schools across the United States, where students work at their own pace to develop problem-solving skills. Eventually, the students work toward developing applications, websites, and games, according to the club’s website.
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