Top Trends in Education for 2020

February 28, 2020

Globalization has brought new ways of working, living, and therefore also studying. In 2017, according to the data of UNESCO (2019), there were over 5.3 million international students studying around the world, up from 2 million in 2000. As higher education institutions, we adapt academic systems to address the talent needs from the industry as well as the needs from cohorts of more nomadic students.

Spotlight

Classroom, Inc.

Classroom, Inc. is a nonprofit educational organization whose mission is to close the academic achievement gap by using technology and the world of work to engage, teach, inspire, and empower middle and high school students. For more than 20 years, we’ve created digital learning games that make authentic connections between school, college, and career using a blended learning model. Students take on decision-making roles as professionals in a simulated workplace while improving literacy, 21st century skills, confidence, and engagement. We also provide educators with professional development to effectively use our programs and leverage technology. Our learning games are successfully used in school, extended day, after school, and summer school environments. At Classroom, Inc. we believe that educators need effective tools, deeply engaging content, and continuous support to give all students the opportunity to succeed in school, work, and life.

OTHER WHITEPAPERS
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Future opportunities for education technology in England

whitePaper | June 30, 2022

In December 2021, the Department for Education (DfE) appointed Ecorys UK to undertake a research project: Future opportunities for education technology in England. The project aimed to provide insights to the future of the EdTech market in England, considering likely developments in digital technology and education policy.

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FINRA E-Learning Courses

whitePaper | April 27, 2023

FINRA develops a wide range of e-learning courses for registered representatives, supervisors, operations staff, compliance personnel and other employees. These online courses uniquely blend FINRA’s knowledge of securities rules and regulations with the industry’s expertise on how those rules are practically applied on the job.

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Online learning, teaching and education continuity planning for schools

whitePaper | March 13, 2020

An online learning plan covers the teaching strategies, communication rules, devices, solutions, and policies supporting online or blended learning in the school community. Keep the plan as simple as possible, but make the expectations clear for learners, teachers and guardians as to how to learn and teach online. An IB World School has agreed to share their online learning plan as an example of what to consider when creating one. This plan is updated regularly, as is common for schools using online learning under emergency circumstances.

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Girls and STEM Education Research Overview and Resources

whitePaper | November 13, 2019

The purpose of this eBook is to explore the intersection between science, technology, engineering, and math (STEM) fields, particularly computer science, and girls. Historically, women and other minority students have been largely absent from STEM fields and classes, and across 39 states only 45% of high schools teach computer science (Girl Scout Research Institute, 2012; Anderson, 2018). This eBook covers statistics for girls and minority students in STEM, the growing technology-dependent labor market, current initiatives and organizations encouraging STEM, literature on how to support these promising students, and resources.

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CARES Act Funding for Special Education—What You Need to Know

whitePaper | August 4, 2020

Several new federal funding streams have been linked together through the CARES Act earmarking billions of dollars for K–12 education as a result of the coronavirus. The primary fund for K–12 is called the Elementary and Secondary School Emergency Relief Fund (ESSER). This fund has distributed $13.5 billion to state education agencies (SEAs). Another $3 billion was given to the Governor’s Emergency Education Relief Fund (GEER) to allocate emergency block grants to school districts and higher education institutions struggling to support students during COVID-19.

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Barrows STEM Academy Boosts Student Learning and Performance in Science on State Tests

whitePaper | December 17, 2019

Students now use the PASCO sensors — along with the AirLink® interface, which allows them to connect the sensors wirelessly via Bluetooth® — for accurate, real time data collection. Available for over 80 measurements, the rugged, reliable sensors combine advanced technology with plug-and-play usability for easy use in and out of the classroom. Students also use the SPARKvue software with the sensors for real-time quantitative measurement and analysis.

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Spotlight

Classroom, Inc.

Classroom, Inc. is a nonprofit educational organization whose mission is to close the academic achievement gap by using technology and the world of work to engage, teach, inspire, and empower middle and high school students. For more than 20 years, we’ve created digital learning games that make authentic connections between school, college, and career using a blended learning model. Students take on decision-making roles as professionals in a simulated workplace while improving literacy, 21st century skills, confidence, and engagement. We also provide educators with professional development to effectively use our programs and leverage technology. Our learning games are successfully used in school, extended day, after school, and summer school environments. At Classroom, Inc. we believe that educators need effective tools, deeply engaging content, and continuous support to give all students the opportunity to succeed in school, work, and life.

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