7 Steps to an Effective Serious Game or Gamification Implementation

December 7, 2017

In an ATD survey conducted for its 2014 research report, Playing to Win: Gamification and Serious Games in Organizational Learning, 71% of organizations reported that they prefer to develop serious games in-house. 83% said they planned to develop gamification in-house. I’d say that’s a confident group!In the same survey, only 20% of organizations were already using serious games for learning, while 25% were using gamification. That means most organizations have never used games for learning before and plan to do it without help from a vendor.

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OTHER WHITEPAPERS
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International School College Counsellors Share Views on Student Pathways to Higher Education

whitePaper | September 24, 2021

In June 2021, ISC Research conducted research with universities around the world. Eligible responses were received from 165 higher education institutions (HEIs) in 23 countries, including universities from the UK, USA, Netherlands, Spain, UAE, Ireland, Canada, Australia, China, Japan, and Italy.

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What High-Achieving Students Have Discovered Through Virtual Learning

whitePaper | September 30, 2021

Student athletes face a real challenge. To stay at the top of their game both athletically and educationally, they must learn to balance their demanding training and travel schedules for games, tournaments, and competitions with that of a flexible yet rigorous academic program that emphasizes the importance of learning as they prepare for their future.

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Integrating SEL into Remote Learning

whitePaper | August 10, 2020

During periods of time when they can’t physically go to school, students might find it more difficult to (1) take care of themselves, (2) connect with each other, and (3) find sources of meaning and vitality—so these need to be the focus of online social-emotional learning. Students might find it more difficult to take care of themselves when they’ve lost their daily routines. They might get less exercise when they’re not walking or biking to school, or running around during PE. They might not be sleeping well due to altered schedules and added responsibilities at home.

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Barrows STEM Academy Boosts Student Learning and Performance in Science on State Tests

whitePaper | December 17, 2019

Students now use the PASCO sensors — along with the AirLink® interface, which allows them to connect the sensors wirelessly via Bluetooth® — for accurate, real time data collection. Available for over 80 measurements, the rugged, reliable sensors combine advanced technology with plug-and-play usability for easy use in and out of the classroom. Students also use the SPARKvue software with the sensors for real-time quantitative measurement and analysis.

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THE 4 PILLARS OF EFFECTIVE ONLINE PD

whitePaper | August 20, 2020

Schools face an array of challenges and opportunities, especially considering the diverse needs of students and educators. To meet those opportunities, more administrators are looking for ways to personalize professional development (PD) and support teachers in a lasting, meaningful way. There are four distinct attributes that ensure PD efforts are as successful as possible: the professional learning is personalized, job embedded, both ongoing and sustainable, and tied to evaluations.

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Capability at Work

whitePaper | August 16, 2022

For some time now I have been discussing capability with people in HR, people in L&D, and people with chief executive responsibilities in both the public and private sectors. What I have found remarkable is the lack of consistency in how people use the word capability.

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