Virtual reality takes property students new places

Virtual reality (VR) field trips are now being used to teach students about construction and leaky homes at the University of Auckland Business School, as the technology revolutionizes imaging in the property industry.

Spotlight

Emile Education

Emile is a world class maths program that uses real games to teach real maths. Covering a maths mastery approach, and designed to meet the requirements of 6-9 years old, Emile is being used across the world. Developed under a Knowledge Transfer Partnership with Manchester Metropolitan University, Emile is a world leading product based on cutting edge teaching techniques. The project has been funded by Innovate UK, Creative England, the Regional Growth Fund and Cyber Coach.

OTHER VIDEOS

AI for Education | Using AI Critically in the Classroom

video | August 7, 2023

Join Professor Brian Hallett, an expert in Visual Communication and Branded Content, as he unveils the transformative power of AI in education at IE University. Discover how IE University empowers students to embrace AI as a valuable tool for creativity and critical thinking. Witness real-life examples where AI enhances students' inventions and analyses, raising the bar for excellence. Experience the future of personalized learning, where AI and humans collaborate to create a dynamic and enriching academic environment. Hit play now and unlock your true potential with AI-enhanced education at IE University! IE University...

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Revolutionizing eLearning: Instancy's Generative AI Approach

video | August 4, 2023

Instancy is at the forefront of revolutionizing the eLearning landscape by harnessing the power of Generative AI. Our comprehensive solutions are designed to cater to diverse learning needs, transcending traditional barriers and empowering knowledge workers, trainers, and management alike. For Knowledge Workers, we provide instant access to performance-enhancing information right within their daily workflow. Our system ensures timely and efficient delivery of knowledge, enabling users to perform optimally, right at the moment. For Trainers, our no-code Generative AI-powered tools facilitate rapid and intelligent content creation. This reduces content development costs by over 50% and speeds ...

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Enhancing e-Learning with Globibo's Interactive Interactivity Levels

video | July 28, 2023

Globibo's e-Learning Interactivity Levels enhance the learning experience with varying degrees of engagement. Level 1 offers basic navigation and content display, while Level 2 includes quizzes and assessments. Level 3 incorporates interactive elements like drag-and-drop exercises, simulations, and branching scenarios. Level 4 brings gamification elements for increased motivation. Finally, Level 5 features immersive experiences with virtual reality and augmented reality. With these diverse options, learners can interact and participate actively, ensuring effective and engaging learning journeys....

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Transforming eLearning with Just-In-Time Training

video | July 27, 2023

Hey there! If you've ever wished for training materials to appear exactly when you need them, then this video will be a game-changer for you! We're about to take you on an exciting journey exploring the concept of 'Just-In-Time Training,' an innovative eLearning approach that delivers knowledge right at the moment of need. No more wading through hours of irrelevant content, we're talking about efficient, on-demand learning. In this engaging video, you'll discover how this approach can transform your eLearning experience, dramatically boosting productivity, enhancing knowledge retention, and making learning a truly seamless process. We'll discuss real-w...

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Spotlight

Emile Education

Emile is a world class maths program that uses real games to teach real maths. Covering a maths mastery approach, and designed to meet the requirements of 6-9 years old, Emile is being used across the world. Developed under a Knowledge Transfer Partnership with Manchester Metropolitan University, Emile is a world leading product based on cutting edge teaching techniques. The project has been funded by Innovate UK, Creative England, the Regional Growth Fund and Cyber Coach.

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