YuJa | August 22, 2022
The College of Coastal Georgia has selected the YuJa Enterprise Video Platform to serve its more than 3,000 students enrolled at the main campus in Brunswick and its off-campus instructional site in Kingsland. The off-campus site provides regular, evening and online classes for the convenience of all students, but especially those affiliated with the military, new freshman, first-generation students, transfers, dual enrollment and adult learners. Institutional leaders were seeking a replacement media solution that allowed faculty to easily record and host lectures for instruction, as well as to embed videos and media into their Learning Management System (LMS) courses, add interactivity and captioning, and to provide easy access to students. The institution previously used Techsmith Knowmia, which phased out enterprise education video hosting from its business model.
“College of Coastal Georgia is committed to the education of a diverse range of students, both traditional and nontraditional, with a range of technological skill sets. YuJa’s Video Platform provides robust, easy-to-use tools for instructors and students alike, “We’re excited to continue this journey with the institution as they work to advocate excellence in higher education.”
Nathan Arora, Chief Business Officer at YuJa, Inc.
ABOUT THE COLLEGE OF COASTAL GEORGIA
Located on the Southeast Atlantic coast in Brunswick, midway between Savannah and Jacksonville, the College of Coastal Georgia is an undergraduate college within the University System of Georgia. The College provides an affordable and interactive education nestled in the natural beauty and abundant sunshine of Georgia's Golden Isles. The mission of the College of Coastal Georgia is to be a college of choice for residents of Georgia and beyond by providing accessible and affordable quality education.
ABOUT YUJA, INC.
YuJa is a leader in ed-tech solutions. Our platforms provide organizations of all sizes with the tools to educate, engage, inspire and collaborate. We serve learning enterprises within all sectors, including higher-ed, K-12, government, healthcare, non-profit and corporate. We have legal headquarters in Delaware with primary U.S. offices in Silicon Valley, California, and Canadian offices in Toronto.
EDUCATION TECHNOLOGY,ONLINE EDUCATION
Kahoot | August 02, 2022
Kahoot!, the global learning and engagement platform company, today announced that it has launched the Kahoot! add-on for Google Classroom, making it possible for educators and learners around the world to discover, create, assign and host interactive learning sessions without ever leaving Google Classroom. As a Google Classroom add-ons early access partner, Kahoot! is one of the first digital learning platforms to be available as a Google Classroom add-on.
As shared on the Google for Education blog, "Add-ons provide a better end-to-end experience to not only save time for educators, but also simplify the digital classroom experience for students, too."
"Both Kahoot! and Google Classroom are used by millions of educators and students worldwide to support and enrich learning, With Kahoot! now offering a Google Classroom add-on, teachers and learners can access, explore and share engaging Kahoot! content directly from Google Classroom, boosting engagement at school and supporting students' independent learning at home."
- Melissa Mills, Product Director at Kahoot!.
Instant access to supercharged learning and engagement district-wide
Administrators can set up the Kahoot! add-on for schools across their district from the Google Workspace Marketplace in just a few clicks. Once enabled, educators and students can access Kahoot! on any device within Google Classroom, without needing to navigate to an external website or use an additional login. Classroom add-ons are available for all Google Workspace for Education users with the Teaching and Learning Upgrade or Google Workspace for Education Plus editions.
Through the add-on, teachers can search for or create their own kahoots, as well as discover the millions of ready-to-use learning sessions on Kahoot!, which educators can then assign for students to complete directly within Google Classroom. The Kahoot! EDU offering for schools and school districts also enables educators to access a school library of kahoots, where they can find and share learning content with other teachers throughout the school or district.
This integration marks Kahoot!'s latest collaboration with Google, beginning in 2019 when Kahoot! was selected to become a Google for Education Partner, followed by working together to launch Google Search Practice Problems and an integration with the upcoming live sharing feature on Google Meet.
Kahoot! is on a mission to make learning awesome! We want to empower everyone, including children, students, and employees to unlock their full learning potential. Our learning platform makes it easy for any individual or corporation to create, share, and host learning sessions that drive compelling engagement. Launched in 2013, Kahoot!'s vision is to build the leading learning platform in the world. Since launch, Kahoot! has hosted hundreds of millions of learning sessions with 8 billion participants (non-unique) in more than 200 countries and regions. The Kahoot! Group includes Clever, the leading US K-12 EdTech learning platform, together with the learning apps DragonBox, Poio, Drops, Actimo, Motimate, and Whiteboard.fi. The Kahoot! Group is headquartered in Oslo, Norway with offices in the US, the UK, France, Finland, Estonia, Denmark, Spain and Poland. Kahoot! is listed on the Oslo Stock Exchange under the ticker KAHOT.
EDUCATION TECHNOLOGY,CONTINUING EDUCATION
CompTIA Spark | August 08, 2022
With a new, exclusive focus on youth programming and a single-purpose commitment to helping young people unlock their potential through technology, Creating IT Futures has changed its name to CompTIA Spark, the social impact nonprofit organization announced today.
CompTIA Spark will focus on delivering high-quality tech education and resources to middle schoolers through an innovative online learning hub. Building on the success of TechGirlz, a program that provides tech-centered learning opportunities for girls ages 11-14, CompTIA Spark aims to make technology engaging, accessible and inclusive for middle school students who are at a critical age to explore their interests.
"Our mission is to spark an interest in tech because in today's digitally driven world, tech fluency is just as important to future success as reading, writing, and math, Young people have their sights set on big and varied dreams, but what's clear is that whatever path or passion a young person chooses, technology education will play a critical part in their journey."
-Charles Eaton, chief executive officer of CompTIA Spark
The CompTIA Spark middle school program, scheduled to be piloted during the 2022-23 school year, will be delivered through an online learning hub that can be accessed from anywhere, anytime. The hub is designed as a one-stop shop for students and teachers to access a range of fun, inspiring tech-related courses and resources, spanning topics from artificial intelligence and cybersecurity to mobile app development, podcasting, graphic design and more. Programs serve a diverse range of learning preferences and interests and can be taught by any adult who wants to bring high-quality tech education to their students or community, whether they have tech experience or not.
A unique feature of the learning hub allows content to be mapped to students' existing interests and curated across different "careers clusters" — from finance to manufacturing and marketing to the arts. Students can discover career paths and future learning opportunities that align with their passions, strengths, and growing capabilities and confidence.
Nearly every career is a tech career in today's digital world. There are so many great job opportunities out there that require tech knowledge and not enough skilled people to fill those roles. Thousands of rewarding, well-paying jobs will go unfilled unless an expanded pipeline of new, diverse talent is created, That's why CompTIA Spark's middle school programming will have a big impact on thousands of young people's lives regardless of whether they ultimately choose a career in the tech industry. We want to show students that tech is for everyone — and about so much more than just coding or computer engineering,said Eaton.
Alongside the middle school program, CompTIA Spark will continue to support other programs with a focus on youth, including TechGirlz, acquired by CompTIA in 2019, CyberPrep Explore and CyberPrep ITF+.
While an independent nonprofit, CompTIA Spark operates as the social innovation and impact arm of CompTIA — the leading nonprofit association for the IT industry and workforce— which founded the organization. This unique connection to CompTIA means CompTIA Spark is plugged in to developments in the industry, keeping pace with its constant evolution. Additionally, its curriculum has ties to real certifications, helping to provide clear future pathways for students who want to take their interest to the next level.
About CompTIA Spark
CompTIA Spark is a social impact organization that works to unlock people's potential though technology. It aims to bringing high quality tech education to youth — whatever their background — making tech exciting, accessible and inclusive, and building skills and confidence for life. The organization was founded in 1998 by CompTIA, the nonprofit association for the IT industry and workforce. Formerly known as Creating IT Futures, CompTIA Spark is a registered 501 (c)(3) nonprofit.
Altium. | August 19, 2022
Altium LLC, the leading printed circuit board (PCB) design software company, is partnering with the IPC Education Foundation (IPCEF) and Arduino to launch the second annual student electronics design challenge. This competition aims to engage, educate, and enhance PCB design capabilities while developing STEM solutions to environmental challenges. The electronics design challenge is an excellent opportunity for students to showcase their talents and gain real-world experience.
The Innovation for Environmental Change 2022 International Student Design Competition (#PCBeTheChange) engages student teams to help address common environmental concerns using Altium’s educational tools with Arduino hardware.
Over 17 countries submitted entries to last year's competition, which addressed various local environmental issues, including city traffic, shoreline erosion, bushfire detection, honey bee endangerment, and more. Teams will use Altium Upverter Modular PCB design software and the Arduino Portenta H7 to create prototype designs that will improve the environment in each team's respective local area. The teams will be challenged to tackle one or more environmental concerns, such as air pollution, water quality, and solar energy capture. As Yu Hu, head of Arduino Education, elaborates, “At Arduino, we believe that it is very crucial to empower the scientists and engineers of the future to address the common challenges of our time by using technology for the benefit of many. Last year’s entries showed an amazing combination of ingenuity, curiosity, and technical skills in their designs, and we’re excited to see what new and innovative STEM solutions the teams will submit this year.” Participating teams will enter the design challenge while harnessing Altium Upverter Education and the Upverter Modular tool. Altium features multiple educational initiatives designed to support high school STEM teachers and students, along with programs to support college students and industry professionals.
“It was fascinating to see 87 teams from around the world participate, leveraging the printed circuit board design knowledge they had learned from Altium’s Upverter Education, to address important environmental issues. We are excited to see more unique designs from this year’s contestants and are honored to again have the opportunity to provide the curriculum and tools students need for the contest.
Rea Callender, vice president of education at Altium.
Winning teams will be eligible to win cash prizes for each category: high school and college: $1500 (1st prize), $750 (2nd prize) and $500 (3rd prize), free access to IPC APEX EXPO in San Diego, California from January 24-26, 2023. Designs will be displayed at the IPC Design Booth; awards will be presented at the IPC APEX EXPO STEM Outreach Event. Charlene Gunter, senior director of IPCEF shares, “We believe that opportunities and experiences like this will allow students to gain awareness and access to the electronics manufacturing industry and in turn help them reach their career goals. This collaboration with Altium, Upverter Education, and Arduino showcases our mutual goals of engaging and educating students in PCB design, and we look forward to seeing the creativity and solutions the teams will create this year.”Open registration for the design challenge is available now via Upverter Education and runs through Monday, October 3. Teams must submit their designs online by Friday, November 18. Competition winners will be announced on Wednesday, December 14, followed by virtual presentations for the first place and runner-up entrants.
Altium, LLC (ASX:ALU) is a global software company headquartered in San Diego, California, accelerating the pace of innovation through electronics. For over 30 years, Altium has been delivering software that maximizes the productivity of PCB designers and electrical engineers. From individual inventors to multinational corporations, more PCB designers and engineers choose Altium software to design and realize electronics-based products.
About Upverter Education
Upverter Education, launched by Altium in September 2020, is addressing an important societal need by empowering STEM educators teaching engineering, electronics design, and robotics with free essential tools and classroom resources. The program has been honored with multiple awards, including the EdTech Breakthrough Award, for Best Engineering Learning Solution and the Gold STEVIE® American Business Award, further validating Altium’s innovative approach to supporting STEM education.
About IPC Education Foundation (IPCEF)
The IPC Education Foundation creates awareness of the careers the electronics manufacturing industry has to offer students in high school and college by providing them with opportunities to access people, courses, and knowledge through key programs: 1) The IPC Student Chapter program provides scholarships, industry-standard education, industry connections, and access to hands-on competitions, especially with the support of industry experts and professionals; 2) IPC Video Subscription Libraries provide access to industry-relevant content to students in high school and college, and 3) a variety of engagement initiatives like in-person/virtual events, webinars, and classroom activities.
Arduino is the leading open-source hardware and software company in the world. Born to provide an easy-to-use platform for anyone making interactive projects, Arduino has reached a growing community and adapted to new needs and challenges, branching out into products for IoT, wearables, 3D printing, and embedded environments. As of today, the Arduino community included approximately 30 million active users.