University of Phoenix | November 09, 2022
University of Phoenix announces that Eve Krahe-Billings, Ph.D., dean, Academic Innovation and Evaluation, Mary Elizabeth Smith, director, Learning Innovation Strategy, and Shelly Hodges, senior director, College Operations, are leading a session on the collaborative work of the University’s journey toward university-wide skills-aligned curriculum at the 1EdTech Digital Curriculum & App Innovation Summit held November 7-10, 2022, in Baltimore, Maryland.
1EdTech's new Digital Curriculum and App Innovation Summit is intended to showcase prime examples of how educational institutions leverage technology to make life easier for educators while also improving student learning experiences and outcomes. Krahe-Billings, Smith and Hodges will lead the session, Curriculum to Careers: Radical Collaboration in Assessment + Analytics + Design on November 9, 2022, at 8:30am EST. As University of Phoenix leadership in student learning assessment, data analytics, and learning experience design, they will detail the University’s journey toward university-wide, skills-aligned curriculum, and the steps taken to successfully vision, design, and implement a skills-aligned curriculum framework focused on career identification and development across all academic programming at the University.
“University of Phoenix is a place that, knowing our students and the value they place on the practicality of education, has emerged from a pandemic period with over 85 percent of programs open for new enrollment revised, skills-tagged, and ready for use by students,I look forward to sharing how our highly collaborative process made this both possible and successful.”
Krahe-Billings, Dean of Academic Innovation and Evaluation
As Dean of Academic Innovation and Evaluation, Krahe-Billings' accountabilities are divided between identifying and vetting emerging trends and current best practice across higher ed for use at the university and oversight of all student learning assessment, leading teams devoted to academic and institutional assessment as well as the tech systems that ingest and aid in analysis of data. She is a member of the Board of Directors of the American Association of University Administrators and a former member of the Board of Directors of the Arizona Humanities Council. Hodges has been in higher education for over 20 years in a variety of leadership roles, spanning work within student services, product management, data analytics and operations. In her current role as Senior Director of College Operations within the University of Phoenix, she analyzes data to identify issues and develops recommendations for solutions, working closely with academic leadership to improve operations for the colleges including student experience, retention, graduation rates and progression outcomes. Smith has been involved in educational innovation for over thirty years, working in curriculum development, learning design, faculty development, faculty, and e-learning roles for four universities and several community colleges, as well as two educational software companies. 1EdTech is a worldwide member-based non-profit community partnership of educational providers, state/national departments of education, and edtech suppliers. The 1EdTech community provides collaborative leadership that shapes the foundation of an open edtech ecosystem now and into the future to enable unlimited potential in every learner.
About University of Phoenix
University of Phoenix is continually innovating to help working adults enhance their careers in a rapidly changing world. Flexible schedules, relevant courses, interactive learning, and Career Services for Life® help students more effectively pursue career and personal aspirations while balancing their busy lives
SeligoAI | November 08, 2022
Today, SeligoAI: The Student Experience Company, announces the debut of its next-gen edtech platform that improves the financial performance of schools and elevates the student experience.Now more than ever, colleges and universities need help recruiting and retaining students.
"Their struggles are quite substantial,Student recruitment and retention have steadily decreased in many community colleges and 4-year private colleges, and if these trends aren't reversed, we're going to see more and more schools reduce their program offerings, or merge with other schools, or even fail. We're also going to see the dropout rate continue to increase, if we don't focus more resources on the student learning lifecycle."
SeligoAI's founder and president, Dr. Gregory Jordan
Dr. Jordan understands the challenges that universities are experiencing because he has seen them first-hand. He served as a college president for over 16 years and led the University to 14 years of record-breaking enrollment. This experience confirmed his belief that the quality of the student learning lifecycle is a key driver of institutional sustainability. "We must meaningfully and holistically address students' concerns and challenges. When students succeed, schools succeed," says Jordan.
Inspired by his experiences, Jordan has spent the past 5 years iteratively developing SeligoAI's platform and making it available via pilot programs to colleges. Colleges who understand the benefit of using their data to improve strategy, operations and problem solving to support the student learning lifecycle will succeed in the modern era. Frequently the use of data in higher education is as siloed as university departments. SeligoAI turns those limiting practices into best practices by collecting and transforming data, and by making the resulting insights actionable. SeligoAI makes sense of the copious amounts of data available to colleges and universities. The SeligoAI Platform is the first truly end-to-end platform that helps schools improve financial outcomes by empowering administrators to support students across the entire student learning lifecycle, from pre-enrollment through program completion and gainful employment. "Colleges and universities will see incredibly strong results from SeligoAI's focused approach on the student learning lifecycle" says Dr. Jordan. "The metrics and measures of student learning are directly correlated to the financial wellbeing of schools and universities." SeligoAI is great news for schools that need help now because it improves student success and the financial bottom line at the same time.
SeligoAI's thoughtfully developed technology:
Is laser-focused on improving the metrics that drive meaningful improvement in school financial performance.
Is intuitive and underpinned by human-assistive technology for easy use.
Uses multimodal communication to meet students where they are and guides them to where they want to be which supports the goals of Achieving the Dream and Guided Pathways.
Employs machine learning and artificial intelligence to transform data, helping colleges and universities to smartly support assessment, placement, and monitoring of student learning.
SeligoAI, The Student Experience Company, was founded to solve the financial challenges facing higher education today. SeligoAI gives higher-ed administrators a simple and effective way to improve the Student Learning Lifecycle which extends student lifetime value. Not only does SeligoAI make a meaningful and measurable impact on the metrics that matter the most, but it also measurably improves the student experience by giving administrators a new and better way to understand, interpret, and communicate with students. SeligoAI was founded by Dr. Gregory Jordan, a former college president, a thought leader on higher ed, and an advocate for human assistive technology that improves student learning and institutional performance.
The Tech Interactive | December 22, 2022
The Tech Interactive is helping families make memories and cookie cutters over winter break Dec. 23 to Jan. 8. The science center in downtown San Jose is hosting a series of hands-on holiday activities that will help build STEM skills and encourage quality family time.
" We love seeing kids' faces light up when they discover something new with us,We've been a place where families fall in love with STEM and learning for more than 25 years and are looking forward to another joyful season of innovating together."
Katrina Stevens, President and CEO, The Tech Interactive.
Yeti Snowball Fling
Invent a device that launches snowballs at yetis! Mix up your mechanical design to alter the motion and path of your snowball to wallop our icy abominable friends!
DIY Cookie Cutters
Looking to make a sweet treat that's uniquely yours? Design and create your own custom cookie cutter in this fun activity just in time for winter baking. Use new tools and your creativity to make your own shape and design. Take it home and bake up a batch of goodies. Delicious DIY!
Let the wonder and delight of the season inspire you! Create your own optical illusion with a winter-themed thaumatrope.
Get Crafty with BioTinkering
It's a Winter Wonderland of making in our BioTinkering Lab. Make ooey, gooey tinsel with your own colorful algae string or use pigment taken from vegetables to make greeting cards and sustainable masterpieces. Season's (eco-conscious) Greetings! The Tech Interactive is also home to 10 exhibitions that explore topics like sustainability, biology, cyber security and robotics in fun and engaging ways.
About The Tech Interactive
The Tech Interactive is a family-friendly science and technology center in the heart of downtown San Jose. Our hands-on activities, experimental labs and design challenge experiences empower people to innovate with creativity, curiosity and compassion. The Tech is a world leader in the creation of immersive STEAM education resources to develop the next generation of problem-solvers locally, nationally and globally. We believe that everyone is born an innovator who can change the world for the better.
Surreal | December 01, 2022
Emerged themselves in VR classrooms created by Surreal, a Taiwan-based startup supported by National Development Council, focusing on digital education, students feel more comfortable speaking foreign language. Intending to make education more accessible for students from remote areas, Andy Peng, the CEO, and founder of Surreal believes that XR technology will benefit the learning of the young generation and nurture more innovative talents in Taiwan. SURREALM, a learning platform launched by Surreal, aims to give students an interactive virtual learning environment where they can have a sense of togetherness, presence, and playfulness. It combines emojis that most students, as digital natives, are familiar with to give feedback. The grouping function allows students to discuss and collaborate in virtual classrooms, as well as to communicate and play freely during break time. For teachers, SURREALM enables education to cross the boundaries of space and make more efficient use of limited resources and time. In the VR classroom, teachers can present the material in a variety of ways to achieve the best possible learning outcomes. Students can explore a wide range of content like images, videos, documents, and audio. In addition, it also provides comprehensive lesson preparation, classroom management and assignment functions, allowing lecturers to easily control the progress of teaching. The intuitive design of the user interface makes it easy for both teachers and students to get started. The rich content and high level of interactivity allow teachers to easily capture the attention of students and increase engagement to ensure knowledge is internalized. In SURREALM, users can interact with each other in a lively Avatar image to bring them closer to each other. With the virtual world feature, the learning process can be recreated on demand. Users can manage their own class schedules via the website and view a complete record of their learning history, test results and more. In pursuit of a new challenge, Andy decided to start his own business 17 years ago despite his family's opposition. He observed that most of Taiwan's industries are still stuck in the 1990s and need to be digitally transformed to allow for a paradigm shift. Surreal therefore aims not only to facilitate the digitalization of the education industry, but also to nurture a new generation of educators and equip teachers with new digital skills. In the 1980s, teachers used to write on blackboards to teach lessons. In the 2000s, teachers relied on slides. In the Metaverse era, educators must have to learn new ways to teach digital natives.' Andy says. In Korea, the government has spent 20 years developing metaverse teaching materials from primary to high school, bringing together experts and scholars from various fields. Currently, Surreal is working with the Ministry of Education to pilot an experimental teaching program in the hope of training metaverse teachers who will change the way children study. Andy was delighted to see children in the rural areas of Kaohsiung, who were originally scared of learning English, become interested in the language via the Metaverse materials. 'As if drunk, the students suddenly had the courage to speak English in the metaverse.' During the group competition, the vocabulary of those children increased significantly. Children are incredibly creative and imaginative with digital technology.' says Andy. In the attempt to try out the Metaverse materials, many teachers were surprised to find that students took the initiative to create their own digital learning records by putting their artwork and audio-visual works in their personal exhibition rooms. Since early this year, educational officials from other APEC countries approached Surreal to solve the problem of students being unable to attend school due to the epidemic. The next step is for Surreal to actively engage with other Asian countries such as Malaysia, Singapore, and Japan. 'We are like a digital school landlord, creating teaching buildings for different educational needs.' Andy says.