Game-based Approach for Corporate Training: Learning Can be More Fun

February 4, 2019

Whether it is a classroom setting or online corporate environment, the adoption of game-based learning approach has been widely adopted. To ensure an effective training delivery, gamified learning needs to be more learner-centric, useful and design-focused. Also, games are incorporated with training courses to boost the overall engagement, fun and collaboration at the workplace.

Spotlight

Education.com

Education.com provides teachers and parents with the quality learning resources they deserve. We believe that all children ages 3 to 11 should have access to educational content that they can use to learn, practice and play toward mastery.Over 15 million teachers and parents worldwide have joined Education.com. Our comprehensive curriculum covers Core Skills across Math, Reading, Writing, ELA, Science, and more. Education.com is designed with flexibility, so it can be tailored to every child’s unique interests and needs. Parents and teachers can follow our guidance step-by-step, create their own curriculum, or deep-dive into specific areas with over 30,000 games, worksheets, activities, and lessons.

Other Infographics
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3 Key Questions to Ask About Your Edtech Investments

Infographic | February 25, 2020

In order to be truly effective, all education technology adopted in your school or district needs to meet a few simple but important criteria. It must: prioritize student safety and data privacy match your specific needs to ensure relevance and usefulness be purposefully integrated into your budget. Asking these three key questions will help you clearly understand your edtech investments.

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How To Design Visual Aids For Teaching Purposes

Infographic | January 31, 2020

Simple design tips for stunning visual aids in the classroom. Familiarize Yourself With The Visual Tools Be aware of all the kinds of visual aids you can use in class and find out which one fits your purpose and budget. Know Your Learning Objective And Budget Understand the students' learning behavior and abilities, know your learning objective, and determine the appropriate kind of aid.

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E-Learning Market

Infographic | April 14, 2021

E-Learning Market size surpassed USD 250 billion in 2020 and is anticipated to grow at an exponential CAGR of over 21% between 2021 and 2027. The advent of several new technologies, such as AI, VR, and cloud based LMS, will drive the market growth. The emergence of an AI-enabled e-learning solution will help in the development of smart content, digitized study guides, and real-time questioning.

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3 Practical Approaches For eLearning Evaluation

Infographic | March 9, 2020

Evaluating training effectiveness is important because it sheds light on the following aspects. Based on a publication in eLearning Guild, there are 3 approaches to consider. Data needs to be captured from participants at 4 different points during the learning process .For organizations that do not want to invest in extensive analytics, the Learning Management System (LMS) is a tool that can be leveraged to provide simple analytics in the form of reports based on the learners' progress in training programs.

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5 Best Practices for App Distribution in Schools

Infographic | February 28, 2020

Working alongside IT administrators in schools around the world, Mosyle has learned a number of best practices over the years. Here, they share some helpful tips for installing and managing applications on student and teacher devices.

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Working With eLearning Vendors: The Why, How, And What

Infographic | December 19, 2019

They help you focus on your core business. Stick to your core competencies. Investing in an in-house eLearning development team is an additional expense that can be avoided when you decide to outsource eLearning development. They have expertise in eLearning development. Having spent years perfecting the various mechanisms involved in designing and developing eLearning courses, eLearning vendors have the required expertise.

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Spotlight

Education.com

Education.com provides teachers and parents with the quality learning resources they deserve. We believe that all children ages 3 to 11 should have access to educational content that they can use to learn, practice and play toward mastery.Over 15 million teachers and parents worldwide have joined Education.com. Our comprehensive curriculum covers Core Skills across Math, Reading, Writing, ELA, Science, and more. Education.com is designed with flexibility, so it can be tailored to every child’s unique interests and needs. Parents and teachers can follow our guidance step-by-step, create their own curriculum, or deep-dive into specific areas with over 30,000 games, worksheets, activities, and lessons.

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