Virtual, augmented reality platforms emerge as computer science teaching tool

Schools are beginning to use virtual reality (VR) and augmented reality (AR) tools with students in computer science lessons, with some classes even teaching students how to build their own virtual worlds, according to EdTech: Focus on K-12.Students who learn how to code with mobile AR platforms, such as CoSpacesEdu or Tynker, end up scoring higher on assessments than those who don’t use them, the article says, citing a Georgia Institute of Technology study. One theory is that seeing material visually and in a virtual space helps these students have better recall.Some companies are developing virtual tools specifically for schools — Intel, for example, travels to schools so students can learn how to use VR and AR tools developed by the firm as part of a classroom’s curriculum. VR and AR tools are slowly growing in use in classrooms. Previously, simple Google Cardboard headsets, often priced under $10, allowed students to access VR content when used in tandem with a smartphone, as reported in 2018. These tools allow students in classes such as history and English language arts to visit locations from the Pyramids of Giza to the Guggenheim Museum, taking virtual field trips through their mobile device with content that is often free. Technology classes, such as computer science also use virtual tools today, with colleges weaving AR and VR tools into classrooms and course programs, as well.

Spotlight

Spotlight

Related News