Untrained staff, students remains K-12's biggest cybersecurity threat

educationdive | April 01, 2019

When it comes to cybersecurity, Raytown Quality Schools Director of Institutional Technology Melissa Tebbenkamp tells Education Week that staff and students inadvertently sharing information or clicking on links is what puts districts at the greatest of risk of an attack.Teachers, faculty and students should be coached on how to avoid unintentionally clicking malicious links or files in phishing emails or sharing information about students or staff, including addresses, social security numbers or school records. An unexpected uptick in viewer traffic could also indicate hackers are staking out a district.Hackers are particularly interested in school records because they can sell for $250 to $350 on the black market. In addition, hackers might also use the district’s system in "resource-utilization" attacks on a third party to throw off their trail. When it comes to cybersecurity, schools are soft targets — they store a lot of personal identifiable data, but their security often falls short. In other words, many schools are the equivalent of unguarded banks just waiting to be robbed. The data stored at schools can be sold for thousands of dollars, and chances are hackers will be able to find a window left unlocked somewhere in the system.

Spotlight

The road to this vision involved many contributors who deserve recognition, because this document would not have been possible without the collective efforts and bright minds of these individuals and organizations. This process was full of inspiring conversation balanced with debate and constructive critique. First, we would like to thank the individuals who participated in the KSU Personalized Learning Delegation including John Floresta and Jason Waters of Marietta City Schools; Keith Osburn of Georgia Department of Education; Traci Redish, Walt Justice, and Andy Boyle of Kennesaw State University. We would like to thank those schools and teachers who invited this delegation into their spaces to share their exciting work aligned with personalized learning including Barnwell Elementary School, Autrey Mill Middle School, Centennial High School, and Riverstone Montessori Academy.

Spotlight

The road to this vision involved many contributors who deserve recognition, because this document would not have been possible without the collective efforts and bright minds of these individuals and organizations. This process was full of inspiring conversation balanced with debate and constructive critique. First, we would like to thank the individuals who participated in the KSU Personalized Learning Delegation including John Floresta and Jason Waters of Marietta City Schools; Keith Osburn of Georgia Department of Education; Traci Redish, Walt Justice, and Andy Boyle of Kennesaw State University. We would like to thank those schools and teachers who invited this delegation into their spaces to share their exciting work aligned with personalized learning including Barnwell Elementary School, Autrey Mill Middle School, Centennial High School, and Riverstone Montessori Academy.

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EDUCATION TECHNOLOGY

Imagine Learning Acquires Robotify, Innovative New Platform Designed To Teach Coding Through Virtual Robotics Simulation

Imagine Learning | November 11, 2021

Imagine Learning, the leading provider of digital curriculum solutions in the U.S., today announced the acquisition of Robotify, a digital curriculum start-up with a mission to empower students to learn coding in an inspiring, engaging, and playful way. The Dublin, Ireland based company was founded by Adam Dalton and Evan Darcy, and offers a user-friendly curriculum aligned to CSTA and ISTE standards, with easy implementation and the resources schools need to help students develop computer science and coding skills. The acquisition, the company's first since being rebranded as Imagine Learning, reinforces the focus on its mission: to ignite learning breakthroughs and support each student's unique learning journey. "We are excited to welcome Robotify to the Imagine Learning family. Coding is the new literacy and Imagine Learning is a literacy leader. STEM (Science, Technology, Engineering, & Math) has become critical to prepare today's learners for jobs of the future—with coding in particular quickly becoming a prerequisite. We also know that too many schools across the U.S. lack the resources to properly staff or equip a robotics program. Robotify solves this with a digital-first approach to provide greater opportunity to students by using virtual robots to make coding accessible to all. Driving equity is at the heart of our commitment to students, educators, and families, and this acquisition is a meaningful step for us." Jonathan Grayer, Chairman and CEO of Imagine Learning "As the barriers between core and supplemental curriculum blur, impacted by data-driven digital education and assessment, we believe that Robotify will become an important element of a K-12 education offering students valuable gamified science and coding content. Through the power of digital education, we are making learning more equitable, more collaborative and personalized, always advancing with students at the center," said Grayer. Robotify offers courses that include over 800 different coding activities and games, and even a multi-player platform that allows kids to showcase their coding skills in virtual robotics competition against teams worldwide. The platform offers 24/7 access to the most innovative robots, with no hardware purchase required, ever. "When we founded Robotify, our mission was simple—to empower all kids to learn coding in an inspiring, engaging and playful way. We are proud of the phenomenal journey we have been on thanks to our incredible team, and this is only just the beginning," said co-founder, Adam Dalton. "Joining Imagine Learning helps bring us closer to our goal of making programming more accessible to young minds around the globe, and we're elated to be part of the Imagine Learning family." The acquisition of Robotify, coming on the heels of the acquisition of Twig Education earlier this year, highlights Imagine Learning's commitment to bring STEM forward in service of their mission, and prepare learners for the future. About Imagine Learning Imagine Learning is a PreK–12 digital learning solutions company that ignites learning breakthroughs by designing forward-thinking solutions at the intersection of people, curricula, and technology to drive student growth. Imagine Learning serves more than 10 million students and partners with more than 7,500 school districts nationwide. Imagine Learning's flagship brands include Imagine Edgenuity, provider of online courseware and intervention solutions; Imagine Learning, provider of digital supplemental and intervention solutions for literacy, language, and mathematics; and LearnZillion, StudySync, and Twig Education, providers of high-quality, digital-first core curriculum.

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EDUCATION TECHNOLOGY

Department of Education of South Carolina Selects DreamBox Learning® to support COVID-19 Academic Recovery

businesswire | February 03, 2021

DreamBox Learning®, the K-8 advanced numerical organization that spearheaded Intelligent Adaptive Learning™ innovation, declared today that the South Carolina Department of Education (SCDE) has chosen DreamBox Learning Math to help instructing and getting the hang of during the COVID-19 pandemic and moderate understudy learning misfortune. The SCDE will offer DreamBox Learning Math through June 2022 to 21 areas arriving at in excess of 32,000 understudies in the most underserved networks in the state. “We conducted an extensive evaluation of math solutions that could help our districts as we transition from emergency instruction towards ‘academic recovery,’ and DreamBox stood out as the only solution that is both proven to increase student achievement and able to provide actionable learning insights for our teachers,” said Dr. David Mathis, Deputy Superintendent at the SCDE. “DreamBox provides a prescriptive approach to help educators determine where students are in their learning, where they need to be, and a clear path to close that gap.” Successful for face to face, half breed, or distant learning and accessible in both English and Spanish, DreamBox extraordinarily customizes the learning experience for every understudy through a drawing in and propelling climate that adjusts progressively inside and between math exercises dependent on how understudies are tackling issues. DreamBox likewise offers instructors intelligent expert advancement courses to learn best practices for utilizing DreamBox to show on the web or in the study hall in manners that meet understudies precisely where they are.

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FluentWorlds' Top Rated Language Apps Now Available From DigitalGo in Europe

prnewswire | October 08, 2020

DigitalGo and the V.I.E.W. today announced the formal launch of their partnership to market FluentWorlds in Europe. FluentWorlds, www.FluentWorlds.com, the world's highest rated English language learning App on the Apple iTunes store at 4.9, has made its 3D App available via DigitalGo -Europe's leading digital marketing company. Further, D-Go will also distribute 3DMeet – an online communications platform that combines the best of Skype and Zoom with a set of immersive worlds created in 3D. FluentWorlds' platform allows users to enjoy immersive learning experiences delivered in over 35 engaging and realistic 3D gaming environments like an airport, a hotel and even Virtual Las Vegas on the desktop, laptop, or smartphone.

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