TRENDS IN CORPORATE ELEARNING PART 3: HOW COMPANIES USE AUGMENTED REALITY LEARNING

In this four-part series about the corporate eLearning realities of virtual reality (VR), augmented reality (AR) and mixed reality (MR), I’ve been exploring both the future promise and the current state of how these digital technologies can impact the way learning and training happens in wide array of businesses. This third article in the series takes a closer look at how companies use augmented reality learning.The first article of this series, Trends in Corporate eLearning Part 1: VR, AR and MR in Learning and Training, explained the difference between AR and VR. Whereas VR creates a fully digital reality in which the users is immersed and can interact with various features of the VR environment, AR is based on a real-world view that is then augmented with digital overlays to provide additional information as the user interacts with the real-world environment.One of the most powerful ways AR can be used in business learning and training is in what can be called just-in-time learning, where users get the information they need in real-time as they need it on the job. Rather than the learning experience being separated in time or space from the performance of the job, they occur simultaneously for all intents and purposes.

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