Should schools fill key roles with volunteers?

theguardian | January 22, 2019

News that an academy trust founded by the Conservative peer Lord James O’Shaughnessy is advertising for unpaid volunteers to fill key roles in its two primary schools was met with disbelief and dismay by teachers earlier this month. The Floreat Education Academies Trust is looking for full-time and part-time volunteers to fill the jobs of finance assistant, office administrator and personal assistant to the chief executive, Janet Hilary, who was paid £128,768 in 2018.“No, schools shouldn’t rely on volunteers – although with funding levels at an all-time low, I can understand why school leaders are having to make such difficult decisions. We are at a cliff edge. There are more than 300,000 additional pupils in the system since 2015, the education services grant for academies has been scrapped to the tune of £600m, and almost a third of local authority secondary schools are in deficit. Not to mention the increase in pensions and national insurance contributions.

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It has benefitted a huge amount of students and has changed the course of education nowadays. Here are a few facts pointed out to display the worth and benefits of E Learning.E Learning is highly scalable. With a small in investment in Digital Learning Platforms, E Learning platforms can be reached out to millions with a blink of an eye.

Spotlight

It has benefitted a huge amount of students and has changed the course of education nowadays. Here are a few facts pointed out to display the worth and benefits of E Learning.E Learning is highly scalable. With a small in investment in Digital Learning Platforms, E Learning platforms can be reached out to millions with a blink of an eye.

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EDUCATION TECHNOLOGY

Luca & Friends is the First Educational App for Kids Using AI Technology to Combine Learning and Fitness

GOFA INTERNATIONAL | February 04, 2022

The World Health Organization recommends 60 minutes of exercise daily, yet 76% of American kids are falling short of that goal. To help families, schools and out-of-school time programs address this issue in today's tech-driven world, the health and fitness company GOFA INTERNATIONAL has launched Luca & Friends, a new ground-breaking app that uses AI (artificial intelligence) technology to get kids moving through fun, immersive educational games. Luca & Friends is the first app in the U.S. to combine learning and fitness via cutting-edge AI motion technology. Designed for kids ages 4-8, the app provides an interactive learning experience in which players play games by moving to select the right answers. Using basic movements and following simple directions, players might stretch or jump in order to "touch" or "catch" the right answers, helping them build strength, endurance, coordination and flexibility while practicing English and Science, Technology, Engineering and Math (STEM) skills. "In an age where kids are spending more and more time in front of their screens, we have created a way to make that time more educational and active. This app includes principles of English such as nouns and grammar, as well as STEM content such as knowledge of insects, vegetables and fruits and skip counting, and provides kids with fun, exciting and engaging games designed to help instill healthy habits. Through the use of AI technology, these games encourage movement and learning, giving kids the perfect platform on which to improve their knowledge and increase their daily exercise." Wayne Chung, CEO and Co-Founder of GOFA INTERNATIONAL, creators of Luca & Friends The Luca & Friends story centers on a "galaxy far, far away" where Prince Luca and his alien friends Pumkey, Digby, and Mighty Coca, embark on a mission to save Earth from hate, fighting and hurt. The characters then appear in the app to connect kids to the exciting worlds of learning and movement. Key features of Luca & Friends will include: Social interaction - All games are socially interactive with a leader board and other social elements. Educational Content - Luca & Friends offers over 100 lessons and activities covering English and STEM topics. All content has been created by accredited teachers and trainers and is linked to curriculum standards. Rewards - Luca & Friends offers loyalty and reward programs to motivate kids to stay active. Parent Dashboard (Coming Late Feb 2022) - The Parent Zone progress dashboard shows parents the play history for their child and allows them to track their child's growth status. Playback Mode - The app collects a short video of the player so they can see themselves move during gameplay. A "quiet mode" (Coming Late Feb 2022) - Players can revert back to touch-screen play in situations where there isn't the opportunity to move around. Multiple display options - While the app is recommended for iPad and tablet use, players can also connect their device to a large-format smart TV through AirPlay or Chromecast and play in front of the larger screen. About Luca & Friends Luca & Friends' mission is to connect primary school-aged children to education, fitness and healthier habits through the use of AI technology. Its vision is to transform lifestyles every day through its mantra "Move, Learn. Play." Powered by the AI technology of its parent company GOFA INTERNATIONAL, Luca & Friends is the first mobile device app in the U.S to combine learning and fitness via cutting-edge AI motion technology. It provides an immersive and interactive learning experience that gets kids moving while also strengthening their English and STEM skills.

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ONLINE EDUCATION

2U, Inc. and edX to Join Industry-Redefining Combination

edX | July 01, 2021

2U, Inc., a global leader in education technology, and edX, a leading online learning platform, and education marketplace, announced today that they have entered into a definitive agreement to form an industry-redefining partnership that will help power the digital transformation of higher education to expand access and affordability, and usher in a new era of online learning. 2U will pay $800 million in cash to buy almost all of edX's assets. 2U and edX plan to reach over 50 million learners worldwide, serve over 230 partners, and provide over 3,500 digital programs on the world's most comprehensive free-to-degree online education marketplace. Proceeds from the transaction will go to a nonprofit dedicated to reimagining the future of learning for people of all ages, addressing educational inequalities, and advancing next-generation learning experiences and platforms under the leadership of Harvard and MIT. In addition, this group will create methods and collaborations to help narrow the learning gap, drawing on insights acquired at Harvard, MIT, and other universities. The acquisition will combine the distinct strengths and complementary skills of two leading players in online education. 2U is the preferred digital transformation partner for more than 80 of the world's leading universities, and the company expects to reach $1 billion in annual revenue by the end of 2021, while edX has built one of the world's strongest online education brands and largest global communities of learners. Over the last decade, 2U and edX have established mission-driven organizations based on the idea that online education and greater access to the world's finest nonprofit universities can transform lives and affect future generations. The combined scale, reach, capabilities, marketing efficiency, and relationships of 2U and edX will open up new possibilities to reach and serve more learners, universities, and businesses across the globe. To maintain and promote the edX purpose, 2U intends to run edX as a public benefit entity, a kind of purpose-driven organization that balances the interests of shareholders with those of other stakeholders. 2U has committed to continuing to fulfill the edX mission by, among other things, ensuring affordability through the continuation of a free track to audit courses; protecting the intellectual property rights of faculty and universities that contribute massive open online courses, and ensuring that participating colleges and universities can continue to participate under their existing agreements with edX. About 2U, Inc. Removing the back row in higher education is more than a metaphor for our goal. 2U, Inc. is a global leader in education technology and has been a valued partner and brand steward of great universities for more than a decade. More than 500 educational programs, including undergraduate and graduate degrees, professional certifications, boot camps, and GetSmarter short courses, are designed, delivered, and supported by us. 2U, in collaboration with our partners, has positively impacted the lives of over 300,000 students and lifelong learners. Visit 2U.com for additional information. #NoBackRow About edX edX is the education movement for students. We've brought together over 39 million students, the majority of the world's top-ranked universities, and industry-leading companies on one online learning platform that supports learners at every level, in collaboration with our founding partners Harvard and MIT. And we're not stopping there; we're constantly pursuing our goal of a world where every learner has access to education to live a fulfilling life, regardless of cost or location.

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EDUCATION TECHNOLOGY

Endurance Learning Launches New Resource for Learning & Development

Endurance Learning | August 17, 2021

Endurance Learning has launched a new website going in-depth into 51 Elements of Amazing Learning Experiences, as defined in Brian Washburn's book, What's Your Formula?: Combine Learning Elements for Impactful Training. The companion website lets anyone in the Learning & Development field dig deeper into all 51 elements and find more resources to learn and explore. "When Brian came to me with his first draft of the book, I almost immediately thought about how valuable this information could be in a free resource on the web," said Tim Waxenfelter, COO and co-founder of Endurance Learning. "Our hope is that the elements and formula analogies help trainers to more easily visualize strategies which they can apply immediately to their learning programs." From critical gas-like elements like the air we breathe, present in every training room (think instructional design or visual design), to radioactive elements, powerful and dangerous yet commonly used (think PowerPoint), the new site lets every learning and development professional explore the elements and how they interact. Whether you're an experienced learning designer or new to the field, this website, and the book that inspired it, was created to help you find inspiration for your next training program. "I'm incredibly proud of the book and believe that readers will and should want more from it once they finish. If we're trying to innovate and create a more powerful learning experience, experimenting is going to be part of that process. 51elementsoflearning.com was built to support professionals as they try new approaches to learning." said Brian Washburn, CEO and co-founder of Endurance Learning. About Endurance Learning Endurance Learning was founded by instructional designers with a deep background in adult learning. Endurance Learning has leveraged its experience developing custom in-person, virtual and elearning to create Soapbox. Above all else, Endurance Learning believes that every learning experience should be engaging and lead to sustainable change.

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