EDUCATION TECHNOLOGY

National Distance Learning Week Celebrates Walden University

prnewswire | November 05, 2020

Walden University is proudly celebrating National Distance Learning Week from November 9-13, 2020 with a series of webinars and a virtual panel through its Talks for Good initiative. The week is hosted by the United States Distance Learning Association to generate greater awareness and appreciation for distance learning and to recognize leaders in the field.  In addition to webinars, Walden will be hosting a Talks for Good virtual panel on "Online Learning in Higher Education" on November 12, 2020 from 7-8:30 p.m. ET. The COVID-19 pandemic is rapidly changing the way students are learning around the world, especially at U.S. colleges and universities. Presidents from Marymount University, Kentucky State University and Walden University will discuss the challenges, benefits and future of online learning in higher education.

Spotlight

Did you know that more than a third of the learner population doesn’t have access to a mobile learning solution that works?This means organizations are missing out on the opportunity to achieve better engagement and knowledge retention through mobile-optimized learning experiences.

Spotlight

Did you know that more than a third of the learner population doesn’t have access to a mobile learning solution that works?This means organizations are missing out on the opportunity to achieve better engagement and knowledge retention through mobile-optimized learning experiences.

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Hoonuit Introduces Digital Learning Analytics Dashboards to Help Educators Uncover Digital Learning Engagement and its Impact on Student Success

prnewswire | October 13, 2020

Hoonuit, a leading provider of data management and analytics solutions in education, announced today the introduction of new analytics that provide educators actionable insights about digital learning engagement. Hoonuit's Digital Learning Analytics dashboards are part of its Essentials Analytics solution suite and available to all K-12 districts nationwide. Since the onset of school closures due to COVID-19, there has been a significant surge in usage of virtual tutoring, video conferencing, and online learning software. Further, digital learning will be a fundamental component of schooling for the foreseeable future as social distancing requirements complicate traditional teaching.

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EDUCATION TECHNOLOGY

Texthelp Launches New EdTech Tool, OrbitNote, to Increase Accessibility in PDF Files

Texthelp | January 25, 2022

Texthelp, a global leader in literacy and accessibility technology, today announced the premium launch of OrbitNote, a web app that makes PDFs more accessible from right inside the document, including the ability to type, highlight, and leave voice memos on documents. OrbitNote will allow users to transform and interact with digital documents in a completely different way. Users will be able to create an accessible, dynamic, and collaborative space that works for everyone. Today, Texthelp is also honoring International Day of Education, an international day of awareness to promote inclusive and equitable quality education and lifelong opportunities for all. Texthelp is committed to helping users understand and be understood through the use of assistive technology tools and software. This past year, Texthelp released data revealing that 90% of teachers had planned to use EdTech tools in the classroom this school year. With the rise in technology use, having access to tools that create an accessible experience for all users is highly valuable. Products like OrbitNote will promote collaboration, transparency, and communication among students and educators. Key Benefits of OrbitNote: Makes PDFs More Accessible and Actionable: OrbitNote ensures that students have access to the tools they need to succeed – such as text-to-speech, highlighting, and vocabulary support – across all class content. If a PDF is image-only or unreadable, OrbitNote has a built-in scanner that will find the text and read it aloud without having to leave the PDF. Provides Multiple Ways to Demonstrate Knowledge and Give Feedback: OrbitNote allows students to express their understanding in multiple ways. Users can type or draw their thoughts on the page, or add shapes and images to their work. Users can also highlight the key points in a comprehension piece or when studying. In the classroom, both teachers and students can use their voices to share ideas and feedback. Boosts Productivity, Connections, and Collaboration: Using OrbitNote allows for seamless student-teacher collaboration. For example, teachers are able to leave a quick voice note for students, providing feedback and identifying areas for improvement mid-project, rather than waiting for students to turn in the final piece. Students can use a range of tools to ask teachers for help and garner support before problems arise. Typical pen and paper projects can become digital spaces for working together, allowing collaboration between teachers and students, as well as group projects. OrbitNote works with Google Classroom and Schoology. In the coming months, Texthelp will expand support for more LMSs like Canvas and Brightspace. OrbitNote is also compatible with Texthelp's Read&Write product, a literacy support tool, and EquatIO, a digital math tool. Users can try all of the features in OrbitNote for free for 30 days. "We have seen education change drastically in the past two years. Many subjects and tasks that relied on pen and paper are now becoming digitized. I am excited for OrbitNote as it will help educators and students continue to collaborate in this new digital space. The tool will also be very helpful in regards to accessibility and eliminate barriers that often arise while using PDF files." Martin McKay, CEO and Founder of Texthelp About Texthelp Founded in 1996, the Texthelp Group is a global technology company. On a daily basis, it helps people all over the world to understand and to be understood. For the last three decades, it has led the way in creating innovative education and workplace technology. Texthelp believes in a world where difference, disability, or language are no longer barriers. It is focused on helping all people learn, understand, and communicate through the use of digital literacy and accessibility software. With over 45 million users worldwide, the Texthelp suite of products includes Read&Write, EquatiO®, OrbitNote, WriQ®, Fluency Tutor®, ReachDeck®, and SpeechStream®. These tools work alongside existing platforms such as Microsoft Office and G-suite. This allows for its products to be quickly integrated into any classroom or workplace with ease. Texthelp is backed by Five Arrows, the private equity arm of Rothschild Group.

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EDUCATION TECHNOLOGY

Kahoot! Integrates with Zoom to Provide Engagement in Video Conferencing and Virtual Learning

Kahoot! | July 22, 2021

Kahoot!, the global learning platform company, announced today that it is partnering with Zoom Video Communications, Inc. to introduce Kahoot! app for Zoom, enabling Zoom meeting attendees to easily access, host, and play Kahoot! learning content directly inside Zoom Meetings. The engagement has proved to be critical to successful learning, collaboration, and connection as the world has increased the use of video communications in work and social settings. The Kahoot! app for Zoom will make it simpler than ever for corporate leaders to engage and inspire their team members with Kahootengaging, !'s game-based learning experiences at a time when many businesses are staying virtual or planning for a hybrid model. Users can access, host, and play Kahoot! games and learning content with other Zoom Meeting participants without ever leaving the Zoom Meeting or requiring a second device using the Kahoot! app for Zoom. In meetings, presentations, and virtual events, corporate leaders can energize their teams. Use every video call to its full potential. Hosts can use Kahoot! app for Zoom to use the power of friendly rivalry and play to engage all participants. Users can conduct knowledge and feedback checks with workers, use word clouds to encourage innovative thinking, and use polls, open-ended questions, and other tools to empower participants' voices. With the brainstorm function, companies can crowdsource ideas and take collaboration to the next level. Meeting hosts will get immediate access to data and reporting from their Kahoot! experience, allowing them to respond in real-time to audience engagement with the content. Hosts can also distribute the Kahoot! games to all participants as self-paced tasks for those who weren't able to attend live, extending attendees' engagement and improving learning retention. About Kahoot! Kahoot! is on a mission to change the way people learn. We aim to enable everyone to reach their maximum learning potential, including children, students, and employees. Our learning platform makes it simple for anybody, whether an individual or a company, to develop, share, and play engaging learning games. Kahoot! was founded in 2013 to become the world's most popular learning platform. In the past year, 300 million games have been played on Kahoot! platform, with 1.8 billion players from over 200 nations participating. In addition to the award-winning DragonBox math learning apps, the Poio learn to read app, the Drops language learning apps, the Actimo and Motimate employee engagement and corporate platforms, and Whiteboard.fi, the online whiteboard tool for all educators, teachers, and classrooms, the Kahoot! the family also includes the award-winning DragonBox math learning apps, the Poio learn to read app, the Drops language learning apps, the Actimo and Motimate employee engagement and corporate The Kahoot! Group has offices in the United States, the United Kingdom, France, Finland, Estonia, Denmark, and Spain.

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