Learning Ally Wins Tech & Learning Award of Excellence For Outstanding Education Technology Product

PRNewswire | December 11, 2019

Learning Ally, a leading nonprofit education solutions organization, has won a 2019 Tech & Learning Award of Excellence for its Learning Ally Audiobook Solution. The Solution now serves more than 470,000 U.S. students with reading deficits, including those with learning disabilities like dyslexia and visual impairments. Each year, Technology & Learning judges evaluate products that are unique in the K-12 market, as well as those that are helping schools solve specific problems, such as providing equitable access to educational content for students with exceptional needs. The Learning Ally Audiobook Solution was selected as an outstanding education technology product that improves the way educators work and students learn in today's diverse learning environments. Eligible students can study grade-level text and read age-appropriate titles using a quality reading accommodation with access to an extensive "human-read" audiobook library.

Spotlight

Using gamification elements in corporate learning is a highly promising approach. It holds the potential to motivate employees towards a longer lasting and more intense focus on learning content at hand. Business Simulations harness this high impact potential particularly well.Gamification refers to the transmission of typical game mechanisms, such as “point scoring” and “rules of play”, to a non-gaming environment. In this context, gamified learning can be seen as the application and combination of playful elements in the learning environment.

Spotlight

Using gamification elements in corporate learning is a highly promising approach. It holds the potential to motivate employees towards a longer lasting and more intense focus on learning content at hand. Business Simulations harness this high impact potential particularly well.Gamification refers to the transmission of typical game mechanisms, such as “point scoring” and “rules of play”, to a non-gaming environment. In this context, gamified learning can be seen as the application and combination of playful elements in the learning environment.

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EDUCATION TECHNOLOGY

Thought Industries Integrates Bongo Video Assessments for Richer Customer Learning Experiences

Thought | August 08, 2021

Thought Industries, the world's #1 platform for customer learning management (CLM), today announced interactive video assessments from Bongo are now available through the Thought Industries CLM platform. The video assessments build on the platform's scalable education tools, offering experiential learning and soft skill development training within a real-world context to increase confidence and enhance learning outcomes for customers, partners and professionals. The native Bongo integration reflects the growing demand for customer-centric learning technology to help businesses drive loyalty and revenue growth, and the need to assess skills and progress along the way. Users of the Thought Industries CLM platform can now practice, self-assess, or record and demonstrate competency to an accrediting body or community of peers for feedback and coaching using three modes of video learning: Individual Assignment: Learners record or upload a video of themselves presenting on a topic or specific skill. Prior to submission, learners incorporate automated machine-driven feedback and insights into the delivery and content of their videos, providing an opportunity for self-assessment, improvement and continuous learning. Innovate. Coach. Consult (ICC), a technology based, leadership development and outplacement solution firm with 225 offices in 28 countries, is a Thought Industries client taking advantage of the Bongo video assessment integration. The firm, which trains leadership in industries ranging from financial services and manufacturing to healthcare and oil and gas, is using the assessments for role-play scenarios and practice, as well as interview simulations. "We're constantly searching for the best modalities to keep the learner engaged. The ability to have interactive videos and evaluated videos will be a true selling point for us," said Susan Ruhl, President and CFO of ICC. "Bongo will improve the learner experience through AI features such as filler words and grading against a transcription. The ability for the learner to quickly review their submission with feedback sets our solution apart from those who simply have the ability to record and submit." "Customer learning can take many shapes and forms, but in the end, it's all about meeting customers where they are so they can get more out of their learning efforts. Increasingly, that means video, and Bongo's video assessments are yet another way for us to provide vital multimodal capabilities for exceptional learning experiences," said Todd Boes, chief product officer, Thought Industries. "Whether they're selecting blended, synchronous and asynchronous options, or employing interactive video assignments and assessments, customers now have another way to measure competency and subject matter understanding." "Video assessments are a powerful way to measure learning outcomes, but they're only effective if organizations properly incorporate them into their customer learning efforts. Thought Industries provides the scalable learning platform that makes this possible," said Josh Kamrath, chief executive officer, Bongo. "From professional training companies to product companies, organizations of all kinds stand to benefit from enhanced learning experiences. Bongo's interactive video assessments, coupled with the Thought Industries customer learning platform, empower organizations to turn knowledge into action—and to track learner progress at every step." About Bongo Bongo is an embedded solution that drives meaningful assessment, experiential learning and skill development at scale through video-based engagement and personalized feedback. Organizations use our video workflows to create opportunities for practice, demonstration, analysis, and collaboration. When individuals show what they can do within a real-world learning environment, evaluators get an authentic representation of their competency. About Thought Industries Thought Industries provides the world's #1 software platform for customer learning management (CLM). CLM empowers businesses to create compelling learning experiences for customers, partners and professionals. These experiences help businesses grow revenue, increase customer loyalty, and ensure customer success across technology, manufacturing, healthcare and other industries with complex products and training requirements. Thought Industries was founded in 2014 around the core belief that online learning experiences should be modern, intuitive, engaging, and scalable. Headquartered in Boston, Thought Industries has offices across North America and Europe.

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EDUCATION TECHNOLOGY

Carnegie Learning Continues Growth with Expanded K-12 Education Solutions and Services

Carnegie Learning | November 02, 2021

Carnegie Learning, a leader in artificial intelligence for education and formative assessment, announced today enhancements to its math product and expansions into new areas, namely a Spanish for Spanish speakers solution and tutoring services. Based on ongoing feedback from customers, these updates uniquely address the specific needs of teachers and students alike. The consumable textbook component of Carnegie Learning’s core blended math solution for middle and high school, now called MATHbook, includes new and enhanced features that support the teaching and learning experience. With a more appealing visual design, new navigational elements, and enhanced facilitation support at point-of-use, Carnegie Learning’s award-winning content is now more accessible to teachers and students at all levels. This redesign clarified the powerful connection between MATHbook and MATHia, the adaptive, intelligent math software, so that teachers and students can make better connections in their math learning and get the most out of their experience with the blended solution. Additionally, the assessment suite has been strengthened with readiness content that is strategically incorporated to give students access to prerequisite knowledge precisely when they need it. “This redesign reflects our dedication to continually improving our products and services to best meet the needs of educators and students. We continue to be driven by our firm beliefs that all students are capable learners, they must engage in the learning process, their knowledge emerges over time, and that education is a human endeavor.” Chief Mathematics Officer,Sandy Bartle Finocchi En voz alta: Español para hispanohablantes is a 3-level Spanish for Spanish speakers program made specifically for native and heritage speakers of Spanish, who have unique learning strengths and needs that often go unaddressed by available resources. This brand new blended solution of print and digital textbooks and workbooks is the only program that inspires Spanish speakers to discover and embrace their bicultural and bilingual identities while addressing their varied language proficiency through true, integrated differentiation. Chief Languages Officer Paula Hidalgo states, “We designed this program to help students find their voice again: not the voice of who they are when they are at home or who they are when they are at school, but rather the voice of their new identity that encompasses both cultures.” Tutoring Services Carnegie Learning has launched full-scale math tutoring services to make sure every student can achieve their full learning potential after more than a year and a half of disrupted learning. These services pair students with highly qualified tutors who bring years of teaching experience, pedagogical training, and instructional best practices to live, virtual sessions. Tutors meet the unique needs of every student, and, with the support of MATHia, the award-winning adaptive software, identify and close skill gaps, accelerate learning, and build the specific skills each student needs to succeed in mathematics. Courtney Lewis, Senior Director of Tutoring Services, states, “We’re having extraordinary success with our tutors helping students get caught up in their learning, which supports the many studies that have shown the effectiveness of tutoring to address unfinished learning. Adding this one-on-one support will help even more students who need it most.“ Barry Malkin, CEO, says, “As we continue to improve and expand our content, technology, and services, we’re committed to delivering the best solutions in math, language learning, and literacy that we can. We’re thrilled to be able to empower teachers and students with the support and research-backed resources that they deserve.” ABOUT CARNEGIE LEARNING, INC. Carnegie Learning is shaping the future of education. Born from more than 30 years of learning science research at Carnegie Mellon University, the company has become a recognized leader in the ed tech space, using artificial intelligence, formative assessment, and adaptive learning to deliver groundbreaking solutions to education’s toughest challenges. With the highest quality offerings for K-12 math, ELA, literacy, world languages, professional learning and more, Carnegie Learning is changing the way we think about education and creating powerful results for teachers and students alike.

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CORPORATE EDUCATION AND TRAINING

University of Cambridge & Cambridge University Hospitals to Create Interactive Holographic Simulation Training for Learners

GigXR | January 10, 2022

GigXR, a global provider of eXtended Reality (XR) solutions for instructor-led teaching and training, announced today its partnership with the University of Cambridge and Cambridge University Hospitals (CUH) NHS Foundation Trust, to co-create evidence-based holographic acute care simulations for multiprofessional training, including medical students, nurses, and doctors seeking to enhance their skills in clinical practice. Using mixed reality, which merges physical environments with hyper-realistic digital elements, learners will be able to interact with holographic patients to practice high-level, real-time decision making and intervention choice. Accessed and deployed through GigXR’s Immersive Learning Platform, the partnership and new holographic simulations will also democratize access to safe-to-fail simulation scenarios guided by top experts in medicine and healthcare education. “Simulating real-world, real-time medical care requires interactive, responsive patients, medical tools and evolving scenarios that conventional methods, such as manikins, task trainers and standardized patients, and even virtual and augmented realities, cannot accurately recreate. Mixed reality not only allows us to create patient holograms that will have realistic medical responses to interventions, it also merges the latest advancements in hardware devices, software, remote capabilities and expertise, to scale access to cutting-edge medical knowledge and training tools.” Arun Gupta, Director of Postgraduate Education, Cambridge University Health Partners Educators will be able to access and share scenarios, change patient vitals, introduce complications, and record observations and discussions, while projecting the holographic media using Microsoft’s HoloLens mixed reality headset into any physical training environment, whether in a classroom, large teaching hospital, a small rural campus or remote on-demand study. Learners can access, observe and assess the holographic patient simulations from either a mixed reality headset or an Android or iOS smartphone or tablet. “Conventional simulations are heavily resource-dependent, which makes it difficult to create a global standard of medical training,” added Gupta. “By partnering with GigXR, we’re empowering instructors and institutions to usher in a new era of simulation that facilitates the seamless exchange of global medical knowledge using future-proof technology that transforms those insights from theory to true-to-life practice.” Offering a selection of scenarios across multiple pathologies, such as anaphylactic shock, acute asthma, acute pulmonary embolism and community acquired pneumonia, learners can master evolving situations and reinforce skills required for acute care settings. For example, the first pathologies being created include emergency scenarios and deteriorating chronic conditions that lead to hospitalization, focusing on the real-time responses and human factors needed to provide safe and effective care in both types of situations. The holographic simulations will also help overcome other long-term challenges when it comes to creating realistic medical simulation. Research shows that patient-based simulation scenarios result in better learning than manikin-based simulation; however, standardized patients (actors trained to portray the symptoms of a given pathology for simulation purposes, who may sometimes be fellow students or medical faculty) only portray a simulated illness, which prohibits effective use of diagnostic tools (as the “patient” is not actually ill). With the new holographic simulations created by GigXR and Cambridge, learners can grab a holographic stethoscope and listen to the holographic patient’s lungs to assess and treat clinical conditions like COPD or pneumonia. “With mixed reality, we can overlay as many or as few digital elements on the learner’s physical space as needed, from the holographic patient itself through to advanced diagnostic and monitoring equipment such as point of care ultrasound. This ensures the environment is relevant to the training. A virtual state-of-the-art ER is not helpful if you practice in a small rural hospital without that equipment – the holographic simulations we’re creating with GigXR remove this barrier,” said Riikka Hofmann, Associate Professor in the Faculty of Education, University of Cambridge. The University of Cambridge is also initiating research alongside development of the holographic simulations. A dedicated group of researchers will be crafting the benchmarks and criteria for evaluating learning and patient outcomes with mixed reality devices, as well as evaluating the products and resulting efficiencies for the institution. The research will guide development so that the holographic simulations will come to market optimized and supported by academic insights. “We are designing a research-based professional learning intervention to evaluate this work with colleagues at Addenbrooke’s Hospital. Empirical evidence is essential in further supporting the impact and efficacies of mixed reality training and scaling this technology across the world,” added Hofmann. “Cambridge has forged an industry-leading path in the integration of mixed reality, medicine and the learning sciences. We are honored to be working with this world-class university, hospital trust and research team. Capitalizing on a tradition of innovation that has already included landmark work on DNA and the discovery of monoclonal antibodies, the University of Cambridge continues to create programs and tools for tomorrow’s healthcare leaders.” David King Lassman, CEO at GigXR GigXR, the University of Cambridge and Cambridge University Hospitals NHS Trust plan to launch the holographic simulations in mid-2022. About GigXR GigXR is a provider of reality (XR) learning systems for instructor-led teaching and training that enhances learning outcomes for medical and nursing schools, hospitals and higher education and the Department of Defense. GigXR’s Immersive Learning System includes a growing catalogue of mixed reality applications that run on a robust platform, designed to break through the limitations of conventional 2D learning resources, by placing true-to-life 3D simulations and teaching tools in a collaborative physical space using the Microsoft HoloLens 2. GigXR’s flagship products, HoloPatient and HoloHuman, use volumetric video capture and hyper-realistic 3D models to create safe-to-fail environments in which medical and nursing students can practice vital diagnostic, communication and clinical reasoning skills. GigXR is headquartered in Los Angeles, CA with global customers on five continents. About Cambridge University Hospitals Cambridge University Hospitals NHS Foundation Trust (CUH) is one of the largest and best known trusts in the country, delivering high-quality patient care through Addenbrooke’s and the Rosie Hospitals. CUH is a leading national centre for specialist treatment for rare or complex conditions and a university teaching hospital with a worldwide reputation. CUH is a key partner in Cambridge University Health Partners (CUHP), one of only six academic health science centres in the UK, and is at the heart of the development of the Cambridge Biomedical Campus (CBC), which brings together on one site world-class biomedical research, patient care and education. As part of the Campus development, Papworth Hospital has created a bespoke, purpose-built hospital, and AstraZeneca is building a new global R&D centre and corporate headquarters. The Campus is one of the Government’s National Institute for Health Research (NIHR) comprehensive biomedical research centres. About the University of Cambridge and the Faculty of Education The University of Cambridge is one of the world’s top ten leading universities, with a rich history of radical thinking dating back to 1209. Its mission is to contribute to society through the pursuit of education, learning and research at the highest international levels of excellence. The University comprises 31 autonomous Colleges and 150 departments, faculties and institutions. Cambridge research spans almost every discipline, from science, technology, engineering and medicine through to the arts, humanities and social sciences, with multi-disciplinary teams working to address major global challenges. Its researchers provide academic leadership, develop strategic partnerships and collaborate with colleagues worldwide. As one of the world’s leading departments for education, the Faculty of Education at the University of Cambridge undertakes teaching and research that addresses multiple aspects of the relationship between education and society on an international scale. It has particular strengths in the psychology of education, educational technology, education and international development, and policy-focused research. Most of its research is undertaken through collaborative partnerships that cut across sectors, disciplines and boundaries. Through these, the Faculty aims to deliver scholarship that achieves deep and lasting results: unlocking potential, creating opportunities and enabling happier, healthier lives.

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