Get to Know How to Improve Your Strategy with the eLearning Trends in 2019

| March 5, 2019

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Information technologies are changing almost every aspect of our lives. From communication to finance, you can use digital tools to speed up and improve your business. The trend did not bypass the learning industry, so now you can utilize online mechanisms to improve the skills of your employees and boost their productivity.A report shows that eLearning produces an 18% increase in employee engagement in the workplace. At the same time, the process requires up to 60% less employee time than learning the same material in a traditional classroom setting.

Spotlight

Lifeliqe

Lifeliqe introduces the first digital science curriculum that engages students with interactive 3D models and that is aligned to Next Generation Science Standards and Common Core.Altogether, Lifeliqe includes 700+ lesson plans and 1,300 interactive 3D and AR models covering K-12 science topics. Lifeliqe is also available in VR and MR extensions supplementing its NGSS curriculum.Lifeliqe's middle school and high school curricula are correlated with the most commonly used science textbooks in the U.S, such as Pearson, Mc-Grow Hill, as well as OER resources such as CK-12. These correlations, along with integrations with Office 365 and G Suite for Education, it make it simple for teachers to supplement, or even replace their textbook instruction with NGSS-aligned 3D curriculum.

OTHER ARTICLES

Advancing racial equality in higher education

Article | July 24, 2020

The killing of George Floyd in Minneapolis sparked protests across the world, bringing to the fore the numerous ways structural racial inequalities persist in Western countries. Testimonials and mounting data have shone a light on these inequalities across many aspects of life. The UK higher education sector is not immune to these inequalities. Significant and well documented racial disparities persist: Black students face a 26 per cent attainment gap when compared with their white counterparts; continuation and progression rates have similar gaps; there are very few Black professors or senior leaders (and few of them are women); and structures for reporting racial harassment are often underdeveloped.

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Unleash Your Creativity For Inspired eLearning

Article | March 31, 2020

Are you inspired? Does your work reflect the level of creativity that you are capable of? Are you limited by factors out of your control? The struggle is real for Instructional Designers, as they must balance their creative desires and well-defined guidelines. These guidelines are well in effect for both academic and corporate organizations. These guidelines oftentimes tend to stifle creativity. The risk is that the learner will not be engaged, and the messaging is not as impactful as intended. Ultimately, the desire should be to create inspired eLearning, push the limits of the Instructional Designer, and still satisfy the organization's guidelines.

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THE ROLE OF AI IN YOUR EDTECH APP

Article | June 16, 2020

If you’re designing an edtech app, think about the role AI will play in your design. Artificial intelligence is support teachers and students expect to have. When done right, it’s engaging. Finally, it’s already in use in instruction. Both teachers and their students benefit from using apps that include AI. Artificial intelligence supports instruction with chatbots, grading, and taking attendance. These are tasks that can limit teacher interaction time with students. AI frees up the teacher to focus on instruction with students. Artificial intelligence also supports students by maintaining and analyzing their academic histories and setting learning objectives and timelines.

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Virtual Reality brings a whole new immersive learning experience to the classroom

Article | March 20, 2020

Virtual reality (VR) is making its way into the classrooms of local public schools allowing students to immerse themselves in lessons that traditionally would have been taught out of a textbook. For instance, seventh graders at Daniel Morgan Middle School recently learned through VR about the various weapons and techniques used in combat during World War I. All it took was a pair of goggles, a smart phone and a hand controller to get students engaged in the lesson through a computer-generated three-dimensional (3D) world. Daniel Morgan recently created a technology lab to make VR learning possible for its students.

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Spotlight

Lifeliqe

Lifeliqe introduces the first digital science curriculum that engages students with interactive 3D models and that is aligned to Next Generation Science Standards and Common Core.Altogether, Lifeliqe includes 700+ lesson plans and 1,300 interactive 3D and AR models covering K-12 science topics. Lifeliqe is also available in VR and MR extensions supplementing its NGSS curriculum.Lifeliqe's middle school and high school curricula are correlated with the most commonly used science textbooks in the U.S, such as Pearson, Mc-Grow Hill, as well as OER resources such as CK-12. These correlations, along with integrations with Office 365 and G Suite for Education, it make it simple for teachers to supplement, or even replace their textbook instruction with NGSS-aligned 3D curriculum.

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