Gamification In Education: A New Type Of Interactive Learning

| September 22, 2019

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Gamification helps the willingness of a student to study and learn in a more enjoyable and interactive way. 67% of students reported that a gamified course was more motivating than their traditional curriculum. Essentially, gamification is the application of game design and mechanics in non-game settings and contexts. This includes a wide variety of methods such as leaderboards, point systems, reward systems, and more. A major hurdle is getting personally interested in learning. Many of us are not self-motivated enough to study just for the satisfaction of gaining knowledge and a good grade.

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Spotlight

Flintobox.com

Flinto will soon roll out unique digital edutainment platform for early learning and development. Flinto is accelerated by GSF Global, a leading technology incubator backed by marquee global angel investors. Flinto was also named the "Coolest 16 Start-ups of 2014"​ by Business Today and "Best Subscription Box 2013"​ by Kidsstoppress among notable accolades we have received in the short duration.

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