EDTL - Education, Development, Teaching, and Learning

| April 9, 2019

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Spotlight

TeachersWithApps

TeachersWithApps is an educational app discovery resource site, co-founded by two lifelong educators, and is dedicated to the idea that quality mobile education apps are the tools of the future but they need to be used responsibly.Jayne Clare, Special Education teacher and One of “20 to Watch” Leaders Advancing Education Technology, and Anne Rachel, Early Childhood educator, co-founded TWA to help teachers, therapist, parents and students wade through the vast number of educational apps being released on a daily basis. They field-test every app with a cross-section of students/teachers as part of our review process.

OTHER ARTICLES

VR Tracking Is Evolving Quickly and Becoming More Appealing for Colleges

Article | February 21, 2020

The massive advances in VR tracking make getting into virtual reality more attainable for colleges that may lack the budget or space for a dedicated lab full of specialty equipment. And because the aesthetics of VR experiences are still very much developing, even tracking errors can turn out to be happy accidents. “We put on a theater piece at the Future of StoryTelling Festival in 2017,” says Perlin. The lab was presented with a scene from Alice’s Adventures in Wonderland; both the actors and the audience were in the VR environment.

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EDUCATION TECHNOLOGY

eLearning Gamification: Its Role, Effectiveness, and Open edX Applications

Article | February 21, 2020

Gamification in eLearning is a must-have way to make training more effective and engaging. But how do you implement it for the Open edX platform? In this post, we share some recommendations and examples. Using the game elements, eLearning gamification, provides an effective, informal learning environment and leads to a more engaging learning experience, facilitating better knowledge retention. It is important to mention that gamification tools are based on psychological behavior that governs our everyday decisions and provides a strong platform to share achievements, manage work progress, and build competition. These factors make gamification a powerful tool for learner engagement.

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Is augmented and virtual reality technology essential for education?

Article | February 21, 2020

Augmented and Virtual reality (AR/VR) has been receiving a lot of attention and there’s been much talk about the wonders it will provide for entertainment, as well as how it could reimagine training for all industries. This hype has made its way to the education sector and it’s now become commonplace for the classroom of the future. AR and VR is everywhere. Whether it’s an advert, featuring students wearing headsets with a look of excitement on their face, or former education secretary Damian Hinds, who told us last year that immersive technology could transport students to significant points in history, or explore the forest floor from the comfort of their classroom.

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How Immersive Technology Champions the Four C’s of Learning

Article | February 21, 2020

Using Google’s virtual reality tour creator, Google Maps Street View and VR headsets, students with disabilities were able to tour downtown Danvers at their own pace in preparation for a real-life walk around the area as part of a life skills class. It was a “low-stakes opportunity to practice critical life skills,” Jeff Liberman, the district’s technology director, tells The Hechinger Report. “VR allows students to go places and see things virtually without actually having to go there.” Beyond applications in assistive learning, the use of immersive technologies such as VR and augmented reality continues to grow in K–12 education.

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Spotlight

TeachersWithApps

TeachersWithApps is an educational app discovery resource site, co-founded by two lifelong educators, and is dedicated to the idea that quality mobile education apps are the tools of the future but they need to be used responsibly.Jayne Clare, Special Education teacher and One of “20 to Watch” Leaders Advancing Education Technology, and Anne Rachel, Early Childhood educator, co-founded TWA to help teachers, therapist, parents and students wade through the vast number of educational apps being released on a daily basis. They field-test every app with a cross-section of students/teachers as part of our review process.

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