WELCOME TO The education REPORT
Adobe Creativity and Education Why it Matters infographic
| November 28, 2017
EducaTablet is a distribution channel specializing in mobile digital content for K12 schools across the world. Our proprietary technology allows schools to benefit from the mobile revolution in the classroom, without any of the hassle.
Article | March 25, 2020
Many look to AI-powered tools to address the need to scale high-quality education and with good reason. A surge in educational content from online courses, expanded access to digital devices, and the contemporary renaissance in AI seem to provide the pieces necessary to deliver personalized learning at scale. However, technology has a poor track record for solving social issues without creating unintended harm. What negative effects can we predict, and how can we refine the objectives of AI researchers to account for such unintended consequences?
Article | June 4, 2020
When designing education programs for adults, you cannot avoid the fact that you need to design experiences for them. What other education forms could be better than storytelling, gamification, task orientation, and instant rewards, which could be offered by VR gaming? Imagine if all existing flat-lecture videos were converted into a 3D interactive gaming environment. Let's say, for example, on Massive Open Online Courses platforms, such as Coursera and edX, they start offering VR classrooms. When you connect to the classroom, you would be able to see other students around you and chat with them in natural languages and hear them in the natural languages; as a plus, there could be a prompt translator to support cross-cultural communication.
Article | February 12, 2020
Augmented and virtual reality holds great promise for education. In schools, it could allow students conduct science experiments without science labs; in workplace training, new platforms like Mira could allow remote guidance when, for instance, engineers are working in the field. Seeing is Believing, a new report from PwC economists in the United Kingdom, says that AR and VR could deliver a $1.5 trillion (€1.4 trillion) boost to the global economy by 2030, including a $294 billion (269 billion) boost to global GDP by supporting education and training when it is not always practical or safe to do in the real world.
Article | June 12, 2020
In comparison to conventional LMSs, communication platforms have a plethora of engaging features that millennials and post-millennials especially can relate to. Having the ability to instantly communicate and share files over different mobile devices enables enhanced student engagement. Interestingly, teachers that compared the potential use of Slack in their classroom discovered that their students much preferred Slack over the Blackboard LMS since Slack was significantly more fun to use and seemingly improved group work
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