5 Best Practices To Create An AR Training Program In Your Organization

| November 12, 2018

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Augmented Reality (AR) can be a great tool for Learning and Development (L&D), and that’s not an accident. As Ronald Azuma, Head of the User Experience Research department at Intel Labs, puts it, "training is one of the original usages that researchers pursued in AR". [1]In a previous article, I wrote extensively about some of the reasons why AR is improving L&D, and how you can take advantage of AR to improve your training programs. Yet, as with any other technology-assisted learning modality, there are some considerations you must take into account before you deploy.AR is most commonly mobile-first. Therefore, it is imperative to consider the distribution of your AR training early on in the development stage. In fact, the distribution should be one of your first steps to solve.To figure out the best path for distribution, you may look to your mobile learning strategy in general. Do you currently provide equipment such as phones or tablets to your learners or do you have a BYOD (Bring Your Own Device) approach?

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